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Full Version: Failture to start (with robust system)
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My PC:

Windows XP pro SP3
Processor: AMD 64 x2 2.5ghz (dual core) (5ghz total throughput)
Graphics: NVidia GeForce 8600 GT 512mb DDR3 (latest drivers)
RAM: 2GB pc6400 DDR2
Soundcard: Creative Sound Blaster Audigy SE 7.1 Channels 24-bit

Version: vdrift-setup-2008-08-05.exe

When I run the vdrift.exe in the installation folder it runs the command prompt, then says ".... skin name not found in config file" then it flashes what I would assume is an attempt at the game window, and then it all vanishes.

I have tried running it with shaders=off , but I still get the same result.
I run many other opengl programs as well as complex games like Farcry2, Mass Effect, Crysis, X-plane, FS2004, Fallout 3, and Test Drive Unlimited.
I recall playing around with Vdrift in the past, likely on my Geforce 4200 back in the day, and enjoying it a lot. What gives?

Here is stderr.txt
Code:
Card supports: drawbuf8 auxbuf4
Card does not support: antialiasing anisotropy cubemapping shaders multitexturing texture_rectangle depth_texture shadow framebuffer_objects
Status: Using GLEW 1.4.0

Here is stdout.txt
Code:
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
1 joystick(s) found:
    0. Logitech RumblePad 2 USB
Extension not supported: GL_ARB_multisample
Extension not supported: GL_EXT_texture_filter_anisotropic
Extension not supported: GL_ARB_texture_cube_map
Extension not supported: GL_ARB_fragment_program
Extension not supported: GL_ARB_multitexture
Extension not supported: GL_ARB_texture_rectangle
Extension not supported: GL_ARB_depth_texture
Extension not supported: GL_ARB_shadow
Extension not supported: GL_EXT_framebuffer_object
Seems very odd... your nvidia card is plenty new enough and supports everything the game can do, yet VDrift doesn't see it supporting anything. It even says that the card doesn't support cube maps or multitexturing:
Extension not supported: GL_ARB_texture_cube_map
Extension not supported: GL_ARB_multitexture
... which were introduced on something like geforce 2 series cards.

Something's definitely wrong with GLEW, the nvidia drivers, OpenGL, or SDL. Do you have any other video cards in your system or on your motherboard that could be confusing things? Which nvidia drivers are you using; are they the latest beta or just the latest (might need to back up to the latest stable)?
No other video cards on the system, my motherboard has integrated graphics, but it's my understanding that they are no longer active, when there is a dedicated graphics card installed.

Nvidia 8600GT drivers:
10/15/08 (last update)
Driver Version 178.24
So it may be a long shot but can you go into your BIOS and manually disable your graphics card?
As a policy I leave my BIOS alone, I could try disabling it through the device manager window, but I'd rather not, incase I'm mistaken about the integrated graphics on my motherboard. What with the potential for the computer to not be able to display anything. I think I'll just pout and wait for Vdrift to catch up to the newer graphics cards.
Hmm, well, unfortunately I'm not really sure what's wrong because VDrift works fine on my 7900GT SLI setup as well as my brand new AMD/ATI 4850 card (after some ATI-specific shader fixes). If the problem is your other video card, uninstalling the video card in the windows device manager might be enough to get things working. It'd be great if you could give that a try.
I checked up on my Motherboard's integrated graphics (ATI Radeon x1250)
I noticed that having Intel or ATI graphics are kinda the anti-Vdrift hardware. So my thoughts are that Vdrift is only seeing the integrated graphics (ATI) and not the display adapter (Nvidia GeForce 8600)
I added a check to the code that spits out which card it's using, so at least when the next release comes out we can confirm our suspicions.