12-21-2008, 06:11 PM
When choosing Track and car, the car model is rotating around the center/zero-point of the body.
I don´t like the center point of Blender, because it´s very unrealistic and needs curious coordinates.
I tried a more realistic center for the F1 (front axle) , but the preview looks a bit curious.
For every cartype the preview rotation-axis should better computed using a bounding box - given with the car model or determined at runtime.
I don´t like the center point of Blender, because it´s very unrealistic and needs curious coordinates.
I tried a more realistic center for the F1 (front axle) , but the preview looks a bit curious.
For every cartype the preview rotation-axis should better computed using a bounding box - given with the car model or determined at runtime.