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something in release 2286 broke the rendering of far away objects. the horizon still gets rendered but all other objects get drawn only in a short radius around the car (i have view distance set to very high). the tracks look strange, objects pop in and out of the field of view, distant hills (like the ones at a1-ring) don't get rendered until you get close to them, etc.

--alex--
Can you see if it's fixed in 2287?
joevenzon Wrote:Can you see if it's fixed in 2287?

no it's not. it was actually in 2287 that i noticed it first.

--alex--
Oops, I see the problem now. I made some changes to the shader path but forgot to make them to the non-shader path. Try 2290 and let me know how it goes.
joevenzon Wrote:Try 2290 and let me know how it goes.
seems to be fixed. thanks. btw, if i try to enable the shaders i get
Code:
ERROR: Shader file not found: data/shaders/simple/vertex.glsl
not sure how to tell it to look in /usr/local/share/vdrift/shaders/....

--alex--
Thanks for the heads up. See if R2291 fixes it.
joevenzon Wrote:Thanks for the heads up. See if R2291 fixes it.
wow, the game looks so much better (especially the tires on the f1 car) with the shaders enabled (but i lose about half of my fps). thanks for the fix. without the shaders the f1 tires look flat but with them on you can clearly see the grooves. how does that work?

--alex--
Without shaders there's no lighting at all, and since the F1 tire texture map is a constant color, you don't see anything. With shaders on, the lighting brings out the grooves in the tire geometry.