Forums

Full Version: VDrift 2-15-09 Release
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
I finished up work on the critical issues and would like to make a VDrift release with the new refactored code. I know there are still some issues, but there are a lot of improvements since the last release. I uploaded a linux source release and a windows installer to sourceforge. Hopefully someone can help out with an OSX release.

Let me know if there are any issues, comments, etc....
Quote:Hopefully someone can help out with an OSX release.

Very, very Hopefully......
The game didn't start at first
Code:
Couldn't open log file: C:\Documents and Settings\User\My Documents\My Games\VDrift/log.txt
I thought the problem was hard-coded "/", but then I created folders "My Games\VDrift" under "My Documents" and it started.
i've uploaded a mac TEST release (since it has received no testing since the refactor) here:

http://downloads.sourceforge.net/vdrift/...use_mirror=
joevenzon Wrote:Hopefully someone can help out with an OSX release.
Let me know if there are any issues, comments, etc....

It´s not easy to describe: the F1-02 feels to have more grip, better controlable. Maybe it´s better driftable. The instability is gone. Only at Nuerburgring, Flugplatz , is a little instability at full speed downhill.
Some remarks: The Grip offroad is "very" good. Turning around and touching the railgard the car mostly remains an the track.
So far my first impressions. Thanks joe and abs1nth for the mac-release!

UPDATE: Nuerburgring/F1-02 about 5:30! The mystrious track-bumps are gone.
mikulka Wrote:The game didn't start at first
Code:
Couldn't open log file: C:\Documents and Settings\User\My Documents\My Games\VDrift/log.txt
I thought the problem was hard-coded "/", but then I created folders "My Games\VDrift" under "My Documents" and it started.

Thanks for this info... VDrift was automatically creating the VDrift folder but only if "My Games" already existed. I updated the exe so now it will automatically create My Games if it doesn't exist and silently replaced the installer on sourceforge with the new version.
cologne Wrote:
joevenzon Wrote:Hopefully someone can help out with an OSX release.
Let me know if there are any issues, comments, etc....

It´s not easy to describe: the F1-02 feels to have more grip, better controlable. Maybe it´s better driveable. The instability is gone. Only at Nuerburgring, Flugplatz , is a little instability at full speed downhill.
Some remarks: The Grip offroad is "very" good. Turning around and touching the railgard the car mostly remains an the track.
So far my first impressions. Thanks joe and abs1nth for the mac-release!

Good, I was hoping the refactor would be more stable.

Try setting "camera bounce" to 100% in options->display... I tried to make it look like an F1 helmet cam, but maybe it's a little too jerky sometimes.
Downloading
Smile

And THANKS for that game Smile i've looking for a gme like Vdrift for a long time !!!
@joevenzon

A good idea would be a Wikipage for that realease, growing as necessary. Changes and bugs

A Question: did you change the suspension-model (geometry and spring) in this release?
cologne Wrote:A Question: did you change the suspension-model (geometry and spring) in this release?

All of the car physics code was rewritten. Some of it was based heavily on the existing code, other parts (like suspension geometry) was written from scratch. Adjusting the hinge placement should now properly affect anti-squat and anti-dive.
abs1nth Wrote:i've uploaded a mac TEST release (since it has received no testing since the refactor) here:

http://downloads.sourceforge.net/vdrift/...use_mirror=

Thanks for doing this!
abs1nth Wrote:i've uploaded a mac TEST release (since it has received no testing since the refactor) here:

http://downloads.sourceforge.net/vdrift/...use_mirror=

Doesn't work for me.

Quote:Last login: Fri Feb 20 17:16:41 on ttys000
macpro31:~ ***$ /Volumes/vdrift-minimal/vdrift.app/Contents/MacOS/vdrift ; exit;
INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: 2009-02-16, Version: revision????, O/S: Apple
INFO: Home directory: /Users/***
INFO: Settings file: /Users/***/Library/Preferences/VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: /Volumes/vdrift-minimal/data
INFO: Log file: /Users/***/Library/Preferences/VDrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x16 24z fullscreen=0
ERROR: You don't have an NVIDIA or ATI/AMD card. VDrift may not run correctly or at all.
INFO: Video card information:
Vendor: Intel Inc.
Renderer: Intel GMA X3100 OpenGL Engine
Version: 1.2 APPLE-1.5.30
Maximum texture size: 2048
Using GLEW 1.4.0
Bus error
logout

[Process completed]

However 2008-08-05 woked good
Gromescu Wrote:Doesn't work for me.

is there a related crash-log? the path would be:
/Users/***/Library/Logs/CrashReporter/
Try setting shaders=off in the file /Users/***/Library/Preferences/VDrift/VDrift.config
possibly the old crash that resulted of using the opengl 2.0 shader functions on hardware that only supports opengl 1.3 + shader extensions sneaked back in in the refactor....
Pages: 1 2 3