10-23-2010, 05:52 PM
Ever wondered why the cars are sinking into ground and behave violently at places like Schwalbenschwanz. This is not a bug. It is due to BumpAmplitude settings for the track surfaces.
A bump amplitude of 0.25m is way to much for the cars we've got, not to speak of F1-02.
Code:
[surface-03]
Type = asphalt
BumpWaveLength = 2.0
BumpAmplitude = 0.25
FrictionNonTread = 0.8
FrictionTread = 0.9
RollResistanceCoefficient = 2.5
RollingDrag = 0.0
A bump amplitude of 0.25m is way to much for the cars we've got, not to speak of F1-02.