Forums

Full Version: Dropping bezier patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've been testing vdrift with bezier patches disabled, driving on the track mesh. It seems to work well for some tracks and not so well for others. Some tracks would need a refined track mesh(additional collision mesh).

But i think it is doable. Maybe a blender script to refine the track mesh based on the angle between adjacent faces(quads).

We would have to introduce track sections in some way. Currently the patches are used for this.
Why drop bezier patches?
It works without them. A chance to get rid of a bunch of code.

By the way, the actual track could be identified by an additional parameter in the track surface definition. No need for track sections.