Forums

Full Version: 11-3 doesnt close properly
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi,I have a bug, with 11-3, but the same thing occured with 10-2 .When I'm closing the game, the vdrift preocessus doesn't stop.I have ti SIGKILL it.strace say indefinitely :<pre>futex(0x87a0e20, FUTEX_WAIT, 2, NULL) = 0</pre>When I'm compiling the game with fmod=1, that does not occur.I think this is a problem in my side, maybe something related to alsa.my ~/.openalrc :<pre>(define devices '(native alsa sdl null))</pre>Someone has experienced the same thing ?
I think this is related to using OpenAL 1.1 instead of 1.0. We haven't ported our sound code to 1.1 yet but it's on the TODO.