11-04-2005, 10:07 PM
Hi,I have a bug, with 11-3, but the same thing occured with 10-2 .When I'm closing the game, the vdrift preocessus doesn't stop.I have ti SIGKILL it.strace say indefinitely :<pre>futex(0x87a0e20, FUTEX_WAIT, 2, NULL) = 0</pre>When I'm compiling the game with fmod=1, that does not occur.I think this is a problem in my side, maybe something related to alsa.my ~/.openalrc :<pre>(define devices '(native alsa sdl null))</pre>Someone has experienced the same thing ?