12-23-2010, 11:48 AM
Just installed form latest release on older windows XP model with nvidia FX5500 vid card. Already tried disabling shaders in config file. Also tried changing resolution in videomodes, though I may not have done it corrently, not sure. Advice?
Output of stdout.txt:
INFO: Starting VDrift: 2010-06-30-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\wes
INFO: Settings file: C:\Documents and Settings\wes\My Documents\My Games\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\wes\My Documents\My Games\VDrift/log.txt
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x16 16z fullscreen=0
INFO: Video card information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5500/AGP/SSE2
Version: 2.1.2
Maximum texture size: 4096
Maximum varying floats: 32
Using GLEW 1.5.4
INFO: Your video card doesn't support framebuffer objects. Disabling shaders.
Output of stdout.txt:
INFO: Starting VDrift: 2010-06-30-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\wes
INFO: Settings file: C:\Documents and Settings\wes\My Documents\My Games\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\wes\My Documents\My Games\VDrift/log.txt
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x16 16z fullscreen=0
INFO: Video card information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5500/AGP/SSE2
Version: 2.1.2
Maximum texture size: 4096
Maximum varying floats: 32
Using GLEW 1.5.4
INFO: Your video card doesn't support framebuffer objects. Disabling shaders.