02-26-2011, 01:44 AM
02-26-2011, 01:45 AM
Also, are either of you passing any additional arguments to vdrift besides -gl3?
02-26-2011, 01:49 AM
One more question: are you both on 64-bit operating systems?
02-26-2011, 05:23 AM
i'm using latest revisions(3076, 806), and looks like gianni and i are both on ubuntu 10.10 64-bit and same video driver.
it all works without -gl3. and i've tried -gl3 with and without -multithreaded.
it all works without -gl3. and i've tried -gl3 with and without -multithreaded.
02-26-2011, 06:46 AM
Yes, I'm using latest data repository.
Like portets the problem appear only this command:
> ./build/vdrift -gl3
And without -gl3 option all it goes fine.
Like portets the problem appear only this command:
> ./build/vdrift -gl3
And without -gl3 option all it goes fine.
02-26-2011, 05:39 PM
Do either of you have an easy way to update to the 260.19.36 drivers? The 19.21 drivers fixed some crashes: http://www.nvidia.com/object/linux-displ...river.html
It'd be nice to rule out a driver bug.
It'd be nice to rule out a driver bug.
02-27-2011, 08:19 AM
Hi Joe.
I've tried to install nVidia binary driver 260.19.21 and 260.19.36 with and without OpenGL 32 bit compatibility mode following this istruction:
http://www.downloadatoz.com/driver/artic...10-10.html
but nothing has changed
I've tried to install nVidia binary driver 260.19.21 and 260.19.36 with and without OpenGL 32 bit compatibility mode following this istruction:
http://www.downloadatoz.com/driver/artic...10-10.html
but nothing has changed
02-27-2011, 03:06 PM
Thanks for doing that, it helped me narrow down the problem. Try R3081 and see if it's fixed. The GUI should be drawn normally; there still might be artifacts on the track and the car probably won't be drawn at all -- that's all expected.
02-27-2011, 05:14 PM
Compiling rev. 3082 I get:
Code:
...
scons: Building targets ...
CPP build/collision_world.o
src/collision_world.cpp: In member function âbool COLLISION_WORLD::CastRay(const btVector3&, const btVector3&, btScalar, const btCollisionObject*, COLLISION_CONTACT&) constâ:
src/collision_world.cpp:210: error: cast from âvoid*â to âintâ loses precision
src/collision_world.cpp:211: error: cast from âvoid*â to âintâ loses precision
scons: *** [build/collision_world.o] Error 1
scons: building terminated because of errors.
02-27-2011, 06:44 PM
Sorry for my dumb question,but how to set the argument -gl3 using the windows codeblocks?
02-27-2011, 07:14 PM
Quote:Compiling rev. 3082 I get:Thanks, should be fixed in 3083.
Quote:set the argument -gl3Project/Set program's arguments.[/code]
02-27-2011, 07:18 PM
rv3083 i get:
Code:
CPP bullet/BulletCollision/CollisionDispatch/btCollisionWorld.o
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp: In member function âvirtual void btCollisionWorld::rayTestSingle(const btTransform&, const btTransform&, btCollisionObject*, const btCollisionShape*, const btTransform&, btCollisionWorld::RayResultCallback&)::RayTester::Process(const btDbvtNode*)â:
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:511: error: cast from âvoid*â to âintâ loses precision
scons: *** [bullet/BulletCollision/CollisionDispatch/btCollisionWorld.o] Error 1
scons: building terminated because of errors.
02-27-2011, 07:33 PM
What compiler + settings?
02-27-2011, 09:53 PM
alright, rv3084 fixed it.
but now i get a black screen. everything reports correctly:
but the screen is all black with a mouse pointer.
without -gl3 works fine.
i'm using gcc 4.4.4 with default settings.
but now i get a black screen. everything reports correctly:
Code:
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
but the screen is all black with a mouse pointer.
without -gl3 works fine.
i'm using gcc 4.4.4 with default settings.
02-28-2011, 01:14 AM
Getting closer!
Does updating data to 808 change anything for you?
Does updating data to 808 change anything for you?