01-23-2011, 02:07 PM
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01-23-2011, 04:02 PM
Quote:What's that mean?http://www.diclib.com/jack%20something%2...coed/36973
Quote:there is no rolling resistance on the track itself so it's probably something else as well.With RollResistanceCoefficient = 1.0 you have asphalt rolling resistance. The old code omits the multiplication with tire normal force resulting in a very low rolling resistance. The F1 generates a lot of downforce increasing normal force/rolling resistance with velocity. It still shouldn't top out at 130mph. I guess the quadratic rolling resistance coefficient of the tires is too high, haven't checked the numbers though.
01-23-2011, 10:37 PM
To jack something in - cease doing something
[for the benefit of those not wishing to click on the link]
I note the lack of a response. :roll:
[for the benefit of those not wishing to click on the link]
I note the lack of a response. :roll:
01-24-2011, 01:05 PM
The rolling resistance issue is still there fix is wip just need to do more testing.
Quote:I note the lack of a response.I do not plan to continue to work on the previous code. But yes there is a branch: http://svn.vdrift.net/viewvc.cgi/branche...oot=VDrift
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