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Full Version: import-joe.py" and "export-all-joe-0.3.py" sc
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Can anybody explain how to use "import-joe.py" and "export-all-joe-0.3.py" script with blender to import and export .joe files .Plz give me step-by-step instructions for import & export processes .
if you're on linux put them in your
user_name/.blender/scripts directory.


if you're in windows it's something similar, but the location of the blender scripts changes with each version of windows (i think they do this to make life miserable).

a quick look here:
http://en.wikibooks.org/wiki/Blender_3D:...rt_scripts

says:
Windows XP: C:\Program Files\Blender Foundation\Blender\.blender\scripts
Windows XP (alt): C:\Documents and Settings\USERNAME\Application Data\Blender Foundation\Blender\.blender\scripts
Windows Vista: C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\.blender\scripts


If you're on Mac OS...wow, they have to have another bulleted list just for macos...uhh, maybe someone else can help.


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then launch blender
file menu -> export -> .joe to export your mesh to a .joe file. i tried doing this on something really simple first (sphere i think), to go all the way through the art pipeline once before i really tried to work on stuff.
thank u a lot.I followed ur instructions .but when i do import joe files i get error .

File "c:\Documents and Settings\ADMTC\Application Data\Blender Foundation\Blender\.blender\scripts\import-joe.py",line 20 ,in <module >

from Vdrift import*
ImportError: No module named Vdrift


plz help me
I removed from Vdrift import* part from the code then i tried to import joe file .then i got joe loader .But when i click load button i got following error .

NameError: global name 'load_image' is not defined
You need vdrift.py( http://svn.vdrift.net/viewvc.cgi/trunk/t...VDrift+Art ) to be able to run import-joe.py, export-joe.py, import-jpk.py, export-jpk.py. I need to update the Wiki.
just tried out.it works .Thank u a lot