Forums

Full Version: Help Needed
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hey, i just signed in and i need some help pls. I hope this is the right place to post.

I pmed some active memebers but i didn't get a reply yet... anywayz.

I have an assignment which requires a driving simulator, i can either create one from scratch (using a game engine of my choice) or use one that already exists, it doesn't matter. Since Vdrift is opensource i though it might help me.

What i have to do is, i need to make a straight line (or something simple) track but i should feature a pedestrian somewhere along the track (he should appear unexpectedly)... it would be even better if the pedestrian was a video input. Oh and it has to be in 1st person view. Can this be done via Vdrift?...

the goal is to make some measurments on how fast a person hits the break button before hitting the pedestrian.

Thanks in advance!
Hi Mythos

Quote:Can this be done via Vdrift?
Yes. You would have to write the logic for the pedestrian. Tracks in VDrift are static(just a bunch of meshes). There are no scriptable logic and no animations(skeletal, texture).

Quote:it would be even better if the pedestrian was a video input.
A billboard with an animated texture? Or using video as a trigger?
hey thanks for replying!!!

i was asked that the pedestrian looked as realistic as possible so it would be better if i could film a friend of mine and embed it in the track somehow. To get a better experience in a stress situation on which you should hit the break :p

i was thinking for a billboard on the track playing the video when you reached closed to it...though any other ideas would be highly appreciated Smile

my experience is very limited... i've only worked with Cinema4d for some other assignments so i'm just trying to find the best way for me to do this.

Any suggestions in tutorials for me to get the grip of VDrift enviroment?

thanks in advanced!!! Smile
Do you actually have to produce some c/c++ code at the end or is the implementation up to you?

If you are free regarding the implementation I'd take a few shortcuts and implement it in blender game engine http://www.blender.org .

Get RC Car game demo(Racer25.zip) from: http://mikepan.com/files.php blender artists tread: http://blenderartists.org/forum/showthre...e-work-log .
It will run with the latest blender version. Disable ghost property on car body to allow collisions with the environment. Replace the car mesh with a realistic one(maybe mikes BMW3GE.blend). Separate braking from reverse driving. Adjust the car camera offset to be inside car at driver position.

Find a road section in real world, make photos of the building facades, road surface and recreate it in blender using the photos as textures.

You can use makehuman to create a high quality human mesh http://makehuman.blogspot.com . Import it into blender. Use photos from a friend as textures for it. Use a blender version with motion-capture toolset http://vimeo.com/28005237 . Animate the human mesh. Place human mesh in the game scene and trigger the animation by a sensor.

You will have to figure out how to add sounds. I'd look for blender game engine demos with sounds http://blenderartists.org
wow thanks a lot! no no it's totally up to me what do i use and how do i make it. There are no restrictions as long as i provide a solid documentation.

I'll start by monday, i hope i'll make it Smile nevertheless i'll feel free to ask more questions Tongue

thanks again very much for you time and help Smile
hi again mates,

i had some personal things going on so i couldn't start the project till now.
I downloaded and installed the software you suggested but i have a problem with this link

http://blenderartists.org/forum/showthre...e-work-log

apparently the server is down for maintenance for quite some time now due to malware scanning...something like that... i assume that link contained information about how i proceed Tongue do you have an alternative to go and check??? Big Grin
Link works for me. As an alternative you can go to the website blenderartists.org. It is in the Game Engine forum.

Quote:i assume that link contained information about how i proceed
No, just the thread related to the demo.
Here is my version of the demo: https://github.com/logzero/vdrift/downloads
NaN Wrote:Link works for me. As an alternative you can go to the website blenderartists.org. It is in the Game Engine forum.

Quote:i assume that link contained information about how i proceed
No, just the thread related to the demo.
NaN, thanks for the assistance. Could you be more precise where you have found it at blenderartist?
Forum
Game Engine
Works in Progress and Game Demos
RC Car game - work log