Forums

Full Version: camber, caster and toe
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
hi all again,
after some tests seems that camber, caster and toe are graphically visibile only when I steer for example, i've putted a camber of 10 (big but only to test) and if I don't steer the wheels are perfectly perpendicular to the ground...

why this?
Good catch. The bug must have been there since the coordinate system cleanup.

Can you try the latest code? It assumes zero king pin inclination. Run with -debug to check camber.
NaN Wrote:Good catch. The bug must have been there since the coordinate system cleanup.

Can you try the latest code? It assumes zero king pin inclination. Run with -debug to check camber.
yes! now works the camber and the toe, the caster seems that doesn't affect the wheel rotation
Quote:caster seems that doesn't affect the wheel rotation
Try camber and toe zero and caster 30. The effect should be clearly visible.
NaN Wrote:
Quote:caster seems that doesn't affect the wheel rotation
Try camber and toe zero and caster 30. The effect should be clearly visible.

mmmm something is different... i'll try better...
a question, is a good idea change the sign of the right wheels? so the negative camber is correct ( both wheels will have the same value )
The simulation doesn't differentiate between left and right side. In future I still hope to merge my new 2-n wheels code where this would become more obvious.

We need to investigate why the calculated camber is reported incorrectly(same for left right). I had this fixed once but had to revert the code due to other issues.
I've pushed some code to get the camber right, needs testing though.