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Here are the cars that i work on for vdrift and my hobby

Here is the DODGE CHARGER and a low poly wheel about 1000 polys
with no texture.
[Image: wheelcharger.jpg]
[Image: wipdodgecharger.jpg]
Looking great.

Btw I've been thinking about replacing the gui menu garage background with a showroom with rotating plate. Very much like in your pic here. With a 3D VDRIFT logo on the background wall. The room itself should have an open look with curved walls maybe. Something clean and minimalistic to keep loading times low. Any interest? Shy
(02-26-2013, 01:13 AM)NaN Wrote: [ -> ]Looking great.

Btw I've been thinking about replacing the gui menu garage background with a showroom with rotating plate. Very much like in your pic here. With a 3D VDRIFT logo on the background wall. The room itself should have an open look with curved walls maybe. Something clean and minimalistic to keep loading times low. Any interest? Shy

Yes Sir!I've done the modeling and now it comes the texturing.It will be nice to be able to rotate the car with the mouse and some zoom in and out would be nice.I will post a screen shot as soon as i get it textured.

(02-26-2013, 01:27 PM)slickx Wrote: [ -> ]
(02-26-2013, 01:13 AM)NaN Wrote: [ -> ]Looking great.

Btw I've been thinking about replacing the gui menu garage background with a showroom with rotating plate. Very much like in your pic here. With a 3D VDRIFT logo on the background wall. The room itself should have an open look with curved walls maybe. Something clean and minimalistic to keep loading times low. Any interest? Shy

Yes Sir!I've done the modeling and now it comes the texturing.It will be nice to be able to rotate the car with the mouse and some zoom in and out would be nice.I will post a screen shot as soon as i get it textured.

[Image: menunewcar.jpg]
[Image: menunewb.jpg]

Still work in progress and i want to know if i go in the right direction.
I like the raw concrete walls. The reflecting turntable is also great.

Make the room a bit larger. There should be maybe 3 meters towards the walls.

Replace the ceiling wood texture with something neutral, concrete, light gray maybe.

Remove the floor and ceiling lamps, too distracting. Simplify the central diffuse ceiling light(circular area). Remove the decorating elements and inset it into ceiling by a few centimeters. The ceiling wall lights could also be inset, hidden in the ceiling. We want to see the light but not the lamps.

The viewer attention is on the car, thus the idea of curved soft surfaces without distracting details.

I hope you are still with me. Big Grin
(02-26-2013, 06:14 PM)NaN Wrote: [ -> ]I like the raw concrete walls. The reflecting turntable is also great.

Make the room a bit larger. There should be maybe 3 meters towards the walls.

Replace the ceiling wood texture with something neutral, concrete, light gray maybe.

Remove the floor and ceiling lamps, too distracting. Simplify the central diffuse ceiling light(circular area). Remove the decorating elements and inset it into ceiling by a few centimeters. The ceiling wall lights could also be inset, hidden in the ceiling. We want to see the light but not the lamps.

The viewer attention is on the car, thus the idea of curved soft surfaces without distracting details.

I hope you are still with me. Big Grin

I dont give up that easy.You are right about a lot of things that are very distracting and im glad there are still some that you like .Now back on working on it.

(02-26-2013, 11:03 PM)slickx Wrote: [ -> ]
(02-26-2013, 06:14 PM)NaN Wrote: [ -> ]I like the raw concrete walls. The reflecting turntable is also great.

Make the room a bit larger. There should be maybe 3 meters towards the walls.

Replace the ceiling wood texture with something neutral, concrete, light gray maybe.

Remove the floor and ceiling lamps, too distracting. Simplify the central diffuse ceiling light(circular area). Remove the decorating elements and inset it into ceiling by a few centimeters. The ceiling wall lights could also be inset, hidden in the ceiling. We want to see the light but not the lamps.

The viewer attention is on the car, thus the idea of curved soft surfaces without distracting details.

I hope you are still with me. Big Grin

I dont give up that easy.You are right about a lot of things that are very distracting and im glad there are still some that you like .Now back on working on it.

[Image: menu1q.jpg]
Any better?I didnt quite understand what you meant by "inset" and how you want to hide the lights.
Wow. Much better. The walls are a bit too dark now though.

With inset light I mean, that they should not be protruding. I think the correct naming is recessed light: "When installed it appears to have light shining from a hole in the ceiling, concentrating the light in a downward direction as a broad floodlight or narrow spotlight."

The banner could be replaced with VDRIFT 3D letters on the rear left wall segment. Or inset into the wall?
[Image: inset.jpg]

Can you upload the file. Licensed under CC-BY maybe?
this is nr 1
[Image: 90379548.jpg]



This is nr 2

[Image: 20011545.jpg]


witch do you like better?
Nissan 350z WIP
quite low poly,some details need to be added
[Image: 350zd.jpg]
Room nr 1 is it. Smile

Nice decals(paint) on the 350.
(02-28-2013, 09:11 AM)NaN Wrote: [ -> ]Room nr 1 is it. Smile

Nice decals(paint) on the 350.

I have a lot of questions about Level of details LOD and the free licence and how i should send the models to you.NaN can i contact you outside this forum in some way to talk ?send me a pm.thanx
Driver Body Work in progress
[Image: driverprintscreen.jpg]

I am having fun!
Great work! Just to say the right hand part of the V should be straight (parallel with the D). The font is called Contour Generator I think, with a few bits filled in.
(03-01-2013, 06:31 PM)Timo 6 Wrote: [ -> ]Great work! Just to say the right hand part of the V should be straight (parallel with the D). The font is called Contour Generator I think, with a few bits filled in.
Thanx !looking forward to make it right.
Can any one tell me if it is a LOD system in vdrift ?and how it works
No LODs yet.

But you can provide lod models as <model>_lod<n>.joe:
body.joe
body_lod1.joe
body_lod2.joe

Maybe?
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