06-23-2014, 03:02 PM
Windows build vdrift-test-2014-06-23.7z: http://sourceforge.net/projects/vdrift/f...%20builds/
This is a graphics code test build. The code is not in master yet due to the amount of changes. So Linux/OSX will have to wait a bit. I'll be pushing it into vertex branch soon though.
Test procedure:
1. Start vdrift_d_vbo.exe (if it crashes report here).
2. Set Options/Graphics/Renderer to gl2 deferred (or gl2 basic).
3. Set Options/Display/Framerate Counter On.
4. Restart the game.
5. Start vdrift_d_vao.exe.
6. If vdrift_d_vao crashes, try vdrift_d_vao_broken.exe.
7. For the versions that not crash, try their vdrift_r variants.
8. Compare frame rates of vdrift_r_vao.exe with vdrift_r_vbo.exe on all included tracks with 2-3 opponents.
9. Report your results here (also your hardware: cpu/gpu).
This is a graphics code test build. The code is not in master yet due to the amount of changes. So Linux/OSX will have to wait a bit. I'll be pushing it into vertex branch soon though.
Test procedure:
1. Start vdrift_d_vbo.exe (if it crashes report here).
2. Set Options/Graphics/Renderer to gl2 deferred (or gl2 basic).
3. Set Options/Display/Framerate Counter On.
4. Restart the game.
5. Start vdrift_d_vao.exe.
6. If vdrift_d_vao crashes, try vdrift_d_vao_broken.exe.
7. For the versions that not crash, try their vdrift_r variants.
8. Compare frame rates of vdrift_r_vao.exe with vdrift_r_vbo.exe on all included tracks with 2-3 opponents.
9. Report your results here (also your hardware: cpu/gpu).