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Isn't the FMOD stuff intended to be distributed with the source and binary packages? I had to download it here and put the files in fmodapi374linux/api/inc/ in VDrift/include/ and fmodapi374linux/api/libfmod-3.74.so in /usr/lib/.There are a few places where the curb pieces seem missing or maybe that the sand or grass is sticking up through it.I was recording a replay and it crashed, I think when it got to "100% full". I have always wondered, what is the time limit for a replay?I played around with the new skew option in the Nurburgring track def file. If you add a line at line 192 that reads<pre>&lt;skew&gt;-1.0&lt;/skew&gt; </pre>the first hairpin turn no longer has rails sticking out into the grass. It looks way better. However, if you drive over the road segment the game crashes saying "road segment not found...Aborted." If you drive into the grass instead of over that road segment, you can still go through the wall.
i have no sound in this release take a look at the consoleNote to user: All error messages will be put in the "logs" folder.Couldn't load sound: data/sounds/engine.wavCouldn't load sound: data/sounds/tire_squeal.wavSound file not loaded: data/sounds/tire_squeal.wavCouldn't play sound: data/sounds/tire_squeal.wavSound file not loaded: data/sounds/tire_squeal.wavCouldn't play sound: data/sounds/tire_squeal.wavSound file not loaded: data/sounds/tire_squeal.wavCouldn't play sound: data/sounds/tire_squeal.wavSound file not loaded: data/sounds/tire_squeal.wavCouldn't play sound: data/sounds/tire_squeal.wavSound file not loaded: data/sounds/engine.wavCouldn't play sound: data/sounds/engine.wavpolrus@atemki runtime $ pwd/home/polrus/tmp/VDrift/runtimepolrus@atemki runtime $ ls -l data/sounds/razem 1028-rwxrwxrwx 1 polrus users 441044 2005-04-10 19:27 crash.wav-rwxrwxrwx 1 polrus users 52948 2005-06-28 05:56 engine.wav-rwxrwxrwx 1 polrus users 176444 2005-06-06 06:24 engine.wav.new-rwxrwxrwx 1 polrus users 52948 2005-06-21 05:27 engine.wav.old-rwxrwxrwx 1 polrus users 180854 2005-04-10 19:27 tire_squeal.wav-rwxrwxrwx 1 polrus users 111104 2005-04-10 19:27 wind.wavi don;'t know how i was supposed to sue fmod - i just downloded the linux package from fmod page and put the librady to my /usr/lib and run ldconfigi also put header files to /usr/include - the VDrift configure didn't complain about it
thelusiv Wrote:Isn't the FMOD stuff intended to be distributed with the source and binary packages? I had to download it here and put the files in fmodapi374linux/api/inc/ in VDrift/include/ and fmodapi374linux/api/libfmod-3.74.so in /usr/lib/.
I'm not sure *how* it's intended to be distributed; I couldn't find any info on the site. I have gentoo and just emerge'd the FMOD package, and it put everything in my include and lib paths. I guess I'm supposed to include the library in the distribution, for people to copy over to their /usr/lib??poirus, your problem is probably due to me not packaging FMOD correctly. The "couldn't load sound" errors happen if the FMOD load function return an error.Also, chris, about the curb pieces looking like they're missing, can you send me a screenshot or two? I'm not seeing it.I'll look into the replay crash at 100%. There's no time limit, it's a data limit, arbitrarily set at 800 kb. Each time you move a control to a value that's different than what it was before (which is checked roughly every 2 ms) a 16 byte packet gets added to the replay file. The playback % is based on the time and not the data, however.Skew isn't actually implemented properly yet, I just have Vamos' old (buggy, incomplete) skew implementation. The xml file actually initially had that skew, and I complained to Sam about it and he said to take it out until he finishes skew. So, once I get around to adding skew into vdrift I'll put it back into the track file.
look at the curbs at the inner side of curve and u'll see some grass
[Quote BY=FMOD README.TXT] Linux users link against libfmod-3.74.so. This file must also be present with your executable for distribution.[/quote]Sounds to me like they want you to put it in VDrift/runtime/ and link against it there. That would make sense to me.[quote BY=joevenzon] Also, chris, about the curb pieces looking like they're missing, can you send me a screenshot or two? I'm not seeing it.[/quote]as seen here...
those problems with the grass in the curb are errors in the curb geometry, they just weren't evident before... it might take a bit to fixyeah, i knew about that uglier part of the curvesi'll work on the skew stuff now