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hi all, i've just commited a new track to svn. this time i've converted circuit de pau, a road track sort of like monaco. it is still a work in progress, there are places on the track where the car suddenly jumps for no apparent reason. if you enjoy monaco, you'll also enjoy racing pau.

--alex--
I'll test this out tomorrow, for some reason my nvidia drivers have gone awol on me and I'm stuck using nv until I get time to fix it :?
Seems to work, Nice work.
I had to install manualy, but this may be my problem.
Cory
clytle374 Wrote:I had to install manualy, but this may be my problem.

is this with the latest svn version? initially i had forgotten to check in the scons changes but i fixed that later.

--alex--
just checked out SVN, looks good

Thnaks
cory
I checked this out finally, looks good, but it seems like certain parts of the ground are not set to collidable, if I fall off the roadway I fall through the ground...
thelusiv Wrote:I checked this out finally, looks good, but it seems like certain parts of the ground are not set to collidable, if I fall off the roadway I fall through the ground...

hmm, where? the water is not collideable but that was on purpose. there could be other places though.

--alex--
Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...
Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...
thelusiv Wrote:Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...

i've seen that too. i'm pretty sure it has something to do with the collision code but i haven't been able to pin it down.

--alex--
thelusiv Wrote:Hmm, now I can't find it. However, I noticed some weirdness right before the part with the corner covered by cones. For some reason the car sort of jumps forward really fast at that point. I'm not sure if that's an issue with the track or the collision code...

i've seen that too. i'm pretty sure it has something to do with the collision code but i haven't been able to pin it down.

--alex--
I agree, it's likely the collision code. That behavior tends to happen if there are collide-able objects around that the car is colliding with at a near-parallel intersection. If I were you I'd double check that there weren't any collide-able objects around that point that are hidden (or that are laying co-planar with the roadway, such as that striped line -- the most likely suspect).
I agree, it's likely the collision code. That behavior tends to happen if there are collide-able objects around that the car is colliding with at a near-parallel intersection. If I were you I'd double check that there weren't any collide-able objects around that point that are hidden (or that are laying co-planar with the roadway, such as that striped line -- the most likely suspect).
Joe, from playing the track, I've noticed it happens on one or two of the cross-track strips. Also that track has little tiny bump curbs, which can mess with the car sometimes. I noticed it was especially bad when testing the new Z06.
Joe, from playing the track, I've noticed it happens on one or two of the cross-track strips. Also that track has little tiny bump curbs, which can mess with the car sometimes. I noticed it was especially bad when testing the new Z06.
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