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Hey!
I have some suggestions to this game, why don't you guys put a intro/cinematic video intro? Nothing too fancy for now, I really think you guys should work on the menus and buttons... and make a car selection menu(for example in a garage) and another for maps, not all together. And the cars, instead of picking free stuff that a lot of people have and use you guys could make let's say 5 cars, really good and exclusive cars, and if the engine handle, why don't you guys add a liitle more detail to the cars? Most of the car games have 10k+ tri's or 15k poly's, I can help making some of the stuff but first I have to finnish some other work.
Hey!
I have some suggestions to this game, why don't you guys put a intro/cinematic video intro? Nothing too fancy for now, I really think you guys should work on the menus and buttons... and make a car selection menu(for example in a garage) and another for maps, not all together. And the cars, instead of picking free stuff that a lot of people have and use you guys could make let's say 5 cars, really good and exclusive cars, and if the engine handle, why don't you guys add a liitle more detail to the cars? Most of the car games have 10k+ tri's or 15k poly's, I can help making some of the stuff but first I have to finnish some other work.
We could use a replay for an intro, I've thought of this before. We'll need some good replays for this...maybe we should have a replay contest to see who can come up with the best one? Right now it's only possible to record one replay at a time (recording another replaces the file if you don't move it), though we're thinking about a way to record many, and play whichever you want.

Menu graphics/widgets could use a facelift. I don't have time at the moment, but you're welcome to work on some graphics. The original buttons and other graphics for the GUI were made using Inkscape. You can find the SVG originals in our art repository: http://svn.vdrift.net/viewvc.py/trunk/te...vdrift-art

To make a complete "skin" for VDrift you can replace/modify any or all of the files in this directory, and its subdirectories (except tracks): http://svn.vdrift.net/viewvc.py/trunk/da...large/gui/

(By the way, to view any of those files in the SVN browser, first click on the file, then click the "download" link on the following page. If you want to download the whole SVN repositories see the FAQ.)

Car selection: we've been kicking this around for a while, the practice game menu is very simple and temporary, we hope that eventually there will be more to the game than just practice Smile Joe has started another thread about this in Feature Requests, let's discuss it there so we can keep it all in one thread.

For cars, we'd definitely like to have some original cars (we do have a few), but the concern with adding higher poly count models, is that we will make the game inaccessible to some people with slower computers and especially video cards. The game already requires a decent amount of power to run at a very high resolution. However, if someone would like to take our models and "touch them up" to create a more detailed set of models then we could make a setting that would allow people to choose low quality cars or high quality cars. The same could probably go for tracks. It's just a matter of the time it takes to create all that data.
We could use a replay for an intro, I've thought of this before. We'll need some good replays for this...maybe we should have a replay contest to see who can come up with the best one? Right now it's only possible to record one replay at a time (recording another replaces the file if you don't move it), though we're thinking about a way to record many, and play whichever you want.

Menu graphics/widgets could use a facelift. I don't have time at the moment, but you're welcome to work on some graphics. The original buttons and other graphics for the GUI were made using Inkscape. You can find the SVG originals in our art repository: http://svn.vdrift.net/viewvc.py/trunk/te...vdrift-art

To make a complete "skin" for VDrift you can replace/modify any or all of the files in this directory, and its subdirectories (except tracks): http://svn.vdrift.net/viewvc.py/trunk/da...large/gui/

(By the way, to view any of those files in the SVN browser, first click on the file, then click the "download" link on the following page. If you want to download the whole SVN repositories see the FAQ.)

Car selection: we've been kicking this around for a while, the practice game menu is very simple and temporary, we hope that eventually there will be more to the game than just practice Smile Joe has started another thread about this in Feature Requests, let's discuss it there so we can keep it all in one thread.

For cars, we'd definitely like to have some original cars (we do have a few), but the concern with adding higher poly count models, is that we will make the game inaccessible to some people with slower computers and especially video cards. The game already requires a decent amount of power to run at a very high resolution. However, if someone would like to take our models and "touch them up" to create a more detailed set of models then we could make a setting that would allow people to choose low quality cars or high quality cars. The same could probably go for tracks. It's just a matter of the time it takes to create all that data.
One note on using a replay for the intro: the replay system is currently dependent on the car data. That is, if we make tweaks to car definition files, a new replay will have to be made since the old one would be with a car that drives differently and the replay wouldn't look correct. Making a MOVIE out of a replay would work, though -- maybe it's worth considering.
One note on using a replay for the intro: the replay system is currently dependent on the car data. That is, if we make tweaks to car definition files, a new replay will have to be made since the old one would be with a car that drives differently and the replay wouldn't look correct. Making a MOVIE out of a replay would work, though -- maybe it's worth considering.
I was thinking more on a Cinematic Intro...It would look much better and I don't think it would be that hard. Nothing to complex like NFS games, something like a big wheel with Vdrift logo in the middle doing a lot of smoke(burnout) and then appears in big letter Vdrift Tongue something like that not to complex at least for now.
I was thinking more on a Cinematic Intro...It would look much better and I don't think it would be that hard. Nothing to complex like NFS games, something like a big wheel with Vdrift logo in the middle doing a lot of smoke(burnout) and then appears in big letter Vdrift Tongue something like that not to complex at least for now.