09-05-2006, 05:53 PM
The next thing I think I'll dive into is player profiles. Before I start I guess it's best to think about what the profiles will include. I'll lay out my ideas simply and if anyone else has comments they can post what they think.
First off, I think profiles will be managed through a new menu page under Options called Players. The data I think should be associated with the profile:
player's name
game credits ("money")
default car
unlocked tracks
player's web site username (to be used later...)
...other stuff?
Thoughts:
TORCS includes the control configuration as part of the player profile. I always found this confusing. However it would be nice to be able to make controls profiles. What do you think? For that matter should other options be specific to a profile, or should they stay "global" (affect all players)? For instance Joystick Calibration should be global, but different players might want different Joystick Sensitivities...
First off, I think profiles will be managed through a new menu page under Options called Players. The data I think should be associated with the profile:
player's name
game credits ("money")
default car
unlocked tracks
player's web site username (to be used later...)
...other stuff?
Thoughts:
TORCS includes the control configuration as part of the player profile. I always found this confusing. However it would be nice to be able to make controls profiles. What do you think? For that matter should other options be specific to a profile, or should they stay "global" (affect all players)? For instance Joystick Calibration should be global, but different players might want different Joystick Sensitivities...