Forums

Full Version: New export script
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've added a new export script in SVN at VDrift-art/tools. This export script, export-all-joe-0.3.py is a blender export script which gives you the option of exporting only the selected object or all objects in the scene. If you export all objects they will be named as [filename entered in the box]-object-[objectname].joe

This should come in handy when making custom tracks.
joevenzon Wrote:This should come in handy when making custom tracks.

and speaking of blender and making custom tracks. i am trying to improve a bunch of old track conversions, but i haven't figured out how to fit a curve in blender through a set of given points (so i can fix and/or increase the detail level on old tracks). if anybody knows how to do this, please let me know.

--alex--
joevenzon Wrote:I've added a new export script in SVN at VDrift-art/tools. This export script, export-all-joe-0.3.py is a blender export script which gives you the option of exporting only the selected object or all objects in the scene. If you export all objects they will be named as [filename entered in the box]-object-[objectname].joe

This should come in handy when making custom tracks.

i can't figure out how to use blender. can you post step by step instructions as to what i have to do to export the blender track (preferably with key shortcuts or the menus i have to click on)? basically, i start blender i open my track and then what? i feel dumb today. thanks

--alex--
alex25 Wrote:i can't figure out how to use blender.

nevermind, i think i finally figured out how to use the export scripts. unfortunately, there seems to be a little problem. while i get a whole bunch of joe objects, the list.txt file is not created so the script as it is is not very useful for creating tracks. can you improve it so it saves some kind of list.txt file (so we can match the objects to the texture)? thanks.

--alex--
alex25, I'll definitely add that. You're right, it's not very helpful to export a bunch a .joe files without any list that shows the relationships between the .joe files and textures. I'd like to be able to make it so you could define object properties in blender, but I don't know enough about blender scripting.

Anyway, I'll add this ASAP. It'll probably just output a list.txt with whatever texture is assigned in the UV editor and some default properties.
Tool has been updated as I said above in SVN for the art repos rev 63. Let me know if you run into any troubles.