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Full Version: Getting rid of the speed/steering effect?
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I have this setting at 0 but it still screws up the steering. This makes recovering from oversteer impossible now. Is there a way to fix this?
i don't see how it could affect the handling that much what car are you driving? do you use keyboard, wheel or mouse?
Make sure you have 200 degree wheel mode turned off in options->controls->joystick options
I can confirm this (moved topic to Bugs). First turn off speed-sensitive steering by setting it to 0%. You can see it by selecting any car on a track that starts on a straight (most any), with the input graph on, go from full left steer to full right steer back and forth as you start and shift gears. You'll notice that the steering is restricted as the speed increases. I've tried finding a way to turn this off, but the code for speed sensitive steering is properly turned off, so I'm not sure what exactly is causing this.
I can't reproduce this. Are you guys SURE you have 200 degree wheel mode turned off in options->controls->joystick options?? Keep in mind 200 degree wheel mode, when turned on, will override the speed sensitive steering parameter and do its own speed sensitive steering even if the parameter is set to 0%.
OK, I missed it. My 200-degree mode was on, I forgot to turn it off. I don't think it is on by default though. I made some nice screenshots of a drift in the TL2 with it turned off, I just put them in the 3/23 screenshots folder.
The TL2 is a pretty good drifter at 60-70 mph... that seems to be the sweet spot for me in that car. I can't do low speed drifts with it because it's too underpowered to break the rear end loose with the gas pedal alone, but at higher speeds starting and recovering from drifts is juuuust right. By the way, there are a few bugs with the replay system that I noticed... for one, if you disable ABS/TCS while recording a replay, that input isn't saved into the replay so it doesn't get played back, either. I think if we refactored the code a bit (which would also make recording AI drivers easy) it'll be easier to make sure that replays end up recording properly even when we add new controls down the line. I don't want to go into it too much here, but since we are in the bugs forum, now... the basic idea would be to make the AI or player classes populate an input list, which you'd then pass to the game engine to apply to a car. During a replay record you'd also pass them to the replay class. During a replay play the replay class would populate input lists and pass them to the game engine to apply to the cars.