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Ummm, I'm on a mac
EDIT: I just got revision 1754 but all the changes were for windows. :cry: :cry:
if i try removing backdrop.cpp and backdrop.h i just get another error with the camera.cpp Can someone please please please make changes to the OS X files and up them to the svn?
Oops, I assumed you were on Windows or forgot you were on a Mac, sorry! Anyway, abs1nth said in another thread he'd be updating things for the Mac build soon, I have to get his SVN user re-added so that will happen soon. Please stand by... Smile
kidrock Wrote:Can someone please please please make changes to the OS X files and up them to the svn?

i'm going to do some fixes tonight/tomorrow for the Mac OS X build, however due to the number of changes (merge of scenegraph branch with ODE requirement) it might not be enough to get SVN trunk running again on Mac OS X just yet.

btw sorry i just now noticed i got a PM from you...

if you want to get something that "works" i suggest checking out the tag for the last release.
its ok you just noticed. also thelusiv its ok you assumed i was on a winblows. abs1nth any way i can help you (testing and such)? I am on summer break and have a lot of free time (summer assignment is easy). Get back to me soon.
EEEKK!!! Now with revision 1764 i get 12 errors!! here is a screen shot.
[Image: 2931889980101723232WfQLpV_th.jpg]
PLEASE HELP! (im sure its a small thing but i need to make it a big thing because im REALLY bored this summer 8) 8) )

Edit: (Put in better Pic URL)
I guess abs1nth might not have added the ODE headers to the build yet, you may have to install ODE yourself so that the headers are in the right place on your system and get found at compile time.
hmmm whats ODE?
Edit: Open Dynamics Engine? (just googled it)
Yep that's it. http://ode.org/
I saw that and got it but cant understand how to install it. can you tell me a simple way to install it please?
nah i'm still wrestling with ODE myself and will add it to SVN when it works.
ok trunk should build and run now on Mac OS X (revision 1765)

there are still macosx specific problems like shaders not working and sound problems on bigendian/ppc, in addition to the other Things that worked before but now don't

btw please let me know when using ODE with GIMPACT works then i will rebuild the ODE framework.
about to compile. Thank You!
COMPILED 100% PERFECT! About to test out.
EDIT: Impact detection is non existent, cars easily flip around turns, no needles on spedometer (as joe said) handling has become very arcadish, i cant get around the first turn on ruudskogen (i think the drift counter is somehow conflicting with the impact detection making the ground non existent) But at least it works Tongue Tongue Big Grin Big Grin . And there are still sound issues. (you sure i cant help out with them?) TY for all help though.
kidrock Wrote:And there are still sound issues. (you sure i cant help out with them?)
well if you got intermediate programming skills you can sure give it a try Wink

kidrock Wrote:any way i can help you (testing and such)?
thanks i think there are many ways to contribute to the project without programming, creating cars/tracks, improving the artwork used, adding to the documentation/wiki, etc...

testing is certainly welcome, but i think it is most useful just before a release is made (we had to respin the mac release because of powerpc bugs two times already!) - right now we know that many things don't work.
I have a basic knowledge of blender, an ok knowledge of C++, And a beginner knowledge of Python. I am able to help out to get manufacturer info on all gm vehicles (my 3rd cousin works in a factory that produces them) and i can easily help create car files. i should get in touch with my uncle who has an EXTREME knowledge of C++ and many other languages and he is good at 3d graphics (developed his one game about a year back now working on a golfing game). The only problem is he lives in england. i will be seeing him this summer for 3 weeks so i can probably get some good programming lessons from him. i will introduce him to Vdrift and see if he would like to help out. i cant seem to find a link to his game so i will find it another day. thank you for your help.
great! sounds like you would be able to work on about anything. i'd say just pick the things you are most interested in.
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