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Per a conversation thelusiv and I had today, I have started a "new" car. The GTR (now in SVN) is a non-drift version of the GT - it uses the same model, same textures, same everything but the car file. As the GT drifts so well, I did not want to use that, but per this being an original car for this game, we need an original car that doesn't handle like a pig. I'm open to suggestions, with only a few very minor changes I've knocked about 10 seconds off the lap time of one track. Try it and let me know what you think.
The GT drifts well mainly because I fiddled with the tire coefficients so that they have horrible lateral grip -- you should definitely replace the coefficients on the GTR.
I've actually only messed with one of the tire settings, and it had nothing to do with lateral grip. I'm awaiting feedback on this. I think one of the reasons the car is so driftable, is that grip doesn't plummet when the car starts to slide. I have been studying some more on the pacejka tire spec on how to make *all* the cars as recoverable as the GT is, rather than feeling like once it breaks loose, it's all over but the dizziness.
Will check this out as i am going to be working on the 3s to make it handle better when it stops. (unless if it SUPPOSED to do a stoppie with ABS turned off Tongue Tongue ) will give you feed back once i get R1825+ working on my mac.
Further revisions have been made to the GTR. Please let me know what you think. I suspect this car is ready for prime time.
The car still feels pretty heavy, but the tires feel less "drifty" which I'd consider a good thing. What happens if you slap on the XS tire coefficients?
Not sure - explain why the car feels heavy - it's weight is a perfect match for the Mustang GT. I know what you mean about feeling heavy, but honestly, it's pretty accurate.
Oh, yeah, its heaviness is accurate for a mustang GT. I wasn't sure if you were going to keep it as a mustang or soup it up. As a mustang it's quite good.