12-10-2007, 01:16 AM
hi,
this project (vdrift) is great.
background info: http://tinyurl.com/yvtahl
i am working on a simulator for replacing my highschool's out of date drivers ed simulator, which is just a movie that the students have to try to follow along with a fake stirring wheel and petels. it is giong to have a full motion platform that is made to resemble a real car, inside and out, and be networked together with more simulators (25) so they can drive together. ultimately, hoping to make it, "as real as it gets."
My development will be constructed on a metal frame on a gimble, tilted by modified 10" shock absorbers mounted on ball and socket joints. it will be contained within a homemade plastic car shell (small and light), where its windows will be the screens for a diy projector, made from a 15" lcd and an ohp, the beam to be aimed by a matrix of mirrors to surround the driver. the controls would be rigged by modding an xbox controller and a homemade ff kit for the stirring (until a proper method comes out for linux, other than the hack mentioned in another topic). the car will include 4.1 surround speakers, to further the experience.
i have dry fitted all of the components and it seems to work, all except the interface for the game. as soon as i get help and confirmation, i will send my proposal for fuding to the school and get started.
anyway, i am still learning C and arn't the best at it, could someone please point out how/where to change a few things (hold my hand, but dont have to do it for me, lol);
1) add multiple camera views (left, right, reverse) (think MS flightsim 2000+)
and position each
2) to distort and rotate said viewpoints for easyer projection keystoning, other than using 3rd party software, which requires more cpu cycles //can be done opticaly
3) change the gauges (speed, tach) to lpt out
4) add gauges for tilt as lpt out
5) remove the startup menu and autoload the settings from a config file and the map from the teachers computer (mabe smb://)
i want to wait for the next release before i dive in, as it sounds like it has been totally changed, (no openAl, new multiplayer, new collision detection, new map graphics rendering)
also, can someone send me the export for blender to .joe
if you want any pictures or have any questions, just ask.
PS. what would be the minimalst (cheapest, ebay) system that would provide 30+fps preformance? (distro + hardware)
this project (vdrift) is great.
background info: http://tinyurl.com/yvtahl
i am working on a simulator for replacing my highschool's out of date drivers ed simulator, which is just a movie that the students have to try to follow along with a fake stirring wheel and petels. it is giong to have a full motion platform that is made to resemble a real car, inside and out, and be networked together with more simulators (25) so they can drive together. ultimately, hoping to make it, "as real as it gets."
My development will be constructed on a metal frame on a gimble, tilted by modified 10" shock absorbers mounted on ball and socket joints. it will be contained within a homemade plastic car shell (small and light), where its windows will be the screens for a diy projector, made from a 15" lcd and an ohp, the beam to be aimed by a matrix of mirrors to surround the driver. the controls would be rigged by modding an xbox controller and a homemade ff kit for the stirring (until a proper method comes out for linux, other than the hack mentioned in another topic). the car will include 4.1 surround speakers, to further the experience.
i have dry fitted all of the components and it seems to work, all except the interface for the game. as soon as i get help and confirmation, i will send my proposal for fuding to the school and get started.
anyway, i am still learning C and arn't the best at it, could someone please point out how/where to change a few things (hold my hand, but dont have to do it for me, lol);
1) add multiple camera views (left, right, reverse) (think MS flightsim 2000+)
and position each
2) to distort and rotate said viewpoints for easyer projection keystoning, other than using 3rd party software, which requires more cpu cycles //can be done opticaly
3) change the gauges (speed, tach) to lpt out
4) add gauges for tilt as lpt out
5) remove the startup menu and autoload the settings from a config file and the map from the teachers computer (mabe smb://)
i want to wait for the next release before i dive in, as it sounds like it has been totally changed, (no openAl, new multiplayer, new collision detection, new map graphics rendering)
also, can someone send me the export for blender to .joe
if you want any pictures or have any questions, just ask.
PS. what would be the minimalst (cheapest, ebay) system that would provide 30+fps preformance? (distro + hardware)