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Full Version: Give me a jump start and I will create a car!
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Hi guys,

I'm planning to study transportation design next year and since I'm preparing for it, I have some spare time and I'm looking for a project which I can contribute to . I really like Vdrift and it would be a great training for me to develop a project car from sketches to 3d model, playing with the fact that the car should not be a 1:1 copy of the original but still be reffered to the original in it's key design features. So, If you could give me tips on how to start, please do so.

Where I need help most:

Is the car development package available for windows? O inly found the linux files.

Is there a simple yet detailed tutorial on how to texture a car using UV texturing?

So long

Robin
the 3d modeling application itself is called blender.
http://www.blender.org/
which is available for free on windows, linux, and mac.

if you are new to blender this might be a good site to look at
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

the exporter to vdrift is a python script, so it should work on any platform as well. just drop it into your "blender/.blender/scripts" folder and you should have the ability to export -> .JOE when in blender.

UV texturing changed a bit in the last (2.46) release of blender. but there are tons of blender tutorials out there. here's the one i just used to figure out the 2.46 changes:
http://wiki.blender.org/index.php/Manual...ing_a_Mesh
Thanks for the reply. I was worried about the exporter beeing packed as a .tar file, I first have to find out with which software I can extract them with in Windows.
i use filzip
http://www.filzip.com/
for all my archiving needs. free as in beer!

but hold on, i'm looking through stuff people said to help me out when i started and found this link:

http://svn.vdrift.net/repos/vdrift-art/trunk/

and from there, in the tools folder you can just download the two .py scripts. and chuck them into that "blender/.blender/scripts" folder and you should be good.