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		<title><![CDATA[Forums - All Forums]]></title>
		<link>https://www.vdrift.net/Forum/</link>
		<description><![CDATA[Forums - https://www.vdrift.net/Forum]]></description>
		<pubDate>Sat, 06 Jun 2026 14:53:52 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[What is the current status of this project?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2863</link>
			<pubDate>Mon, 23 Jan 2023 08:40:59 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2863</guid>
			<description><![CDATA[It has been a long time since the last commit. Is there any chance that it will continue?<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[It has been a long time since the last commit. Is there any chance that it will continue?<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exporting tracks from blender 2.80]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2451</link>
			<pubDate>Fri, 03 Jan 2020 08:57:00 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=265">alex25</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2451</guid>
			<description><![CDATA[i've been trying to export all objects from blender 2.80 into a jpk file but no objects get exported. if i export just one object to a joe file then it works fine. not quite sure what i'm doing wrong? i've tried selecting all objects, deselecting them all but still no objects get exported. i'm doing this on debian. any ideas?<br />
<br />
looking at blender-scripts/blender28/vdrift.py at joe_pack.from_mesh() at line 367 i see<br />
<br />
  objlist = bpy.context.scene.collection.objects<br />
<br />
but it's empty so no wonder nothing gets exported.<br />
<br />
thanks.]]></description>
			<content:encoded><![CDATA[i've been trying to export all objects from blender 2.80 into a jpk file but no objects get exported. if i export just one object to a joe file then it works fine. not quite sure what i'm doing wrong? i've tried selecting all objects, deselecting them all but still no objects get exported. i'm doing this on debian. any ideas?<br />
<br />
looking at blender-scripts/blender28/vdrift.py at joe_pack.from_mesh() at line 367 i see<br />
<br />
  objlist = bpy.context.scene.collection.objects<br />
<br />
but it's empty so no wonder nothing gets exported.<br />
<br />
thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[An easy way to improve Force Feedback]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2429</link>
			<pubDate>Sun, 27 Oct 2019 12:08:25 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2429</guid>
			<description><![CDATA[Hello<br />
This weekend I enjoyed with the last master version of Vdrift. I was driving the Porsche 911 GT3 (CT) in a few circuits. If you want, you can see it here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Q0QlT_BT8DU" frameborder="0" allowfullscreen></iframe><br />
<br />
For my driving games I use a Logitech G29 Wheel in a Ubuntu 18.04 distro. I would like to thank the developers for include Force Feedback support, but I feel it a bit incomplete. Normally to improve it I set in game the gain to 300% and with an external application, <a href="https://github.com/berarma/oversteer" target="_blank" rel="noopener" class="mycode_url">Oversteer</a> or <a href="https://gitlab.com/OdinTdh/pyLinuxWheel" target="_blank" rel="noopener" class="mycode_url">PyLinuxWheel</a>, set degrees to 360º  and autocenter strenght to 50%. Autocenter makes the feeling of drive more real and precise.<br />
I don't know if adding autocentre to the Force Feedback effects of Vdrift, without using external applications would be very difficult, but it really would be a good addition.<br />
<br />
Greetings and thanks for all of your efforts.]]></description>
			<content:encoded><![CDATA[Hello<br />
This weekend I enjoyed with the last master version of Vdrift. I was driving the Porsche 911 GT3 (CT) in a few circuits. If you want, you can see it here:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Q0QlT_BT8DU" frameborder="0" allowfullscreen></iframe><br />
<br />
For my driving games I use a Logitech G29 Wheel in a Ubuntu 18.04 distro. I would like to thank the developers for include Force Feedback support, but I feel it a bit incomplete. Normally to improve it I set in game the gain to 300% and with an external application, <a href="https://github.com/berarma/oversteer" target="_blank" rel="noopener" class="mycode_url">Oversteer</a> or <a href="https://gitlab.com/OdinTdh/pyLinuxWheel" target="_blank" rel="noopener" class="mycode_url">PyLinuxWheel</a>, set degrees to 360º  and autocenter strenght to 50%. Autocenter makes the feeling of drive more real and precise.<br />
I don't know if adding autocentre to the Force Feedback effects of Vdrift, without using external applications would be very difficult, but it really would be a good addition.<br />
<br />
Greetings and thanks for all of your efforts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About air resistance]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2401</link>
			<pubDate>Wed, 11 Sep 2019 10:24:43 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44729">getter</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2401</guid>
			<description><![CDATA[<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">I have read before that mathematical models are written in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">But I can't find air resistance in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Am I overlooked or is it written in a different file?</span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">I have read before that mathematical models are written in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">But I can't find air resistance in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Am I overlooked or is it written in a different file?</span></span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I have a few questions I want to ask]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2398</link>
			<pubDate>Mon, 19 Aug 2019 17:45:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44687">Marrish</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2398</guid>
			<description><![CDATA[Can we do a mini one at least? <br />
<br />
Im trying to market this to my real life drifter friends and they are all computer stupid.]]></description>
			<content:encoded><![CDATA[Can we do a mini one at least? <br />
<br />
Im trying to market this to my real life drifter friends and they are all computer stupid.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problem with compiling in Debian]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2390</link>
			<pubDate>Thu, 27 Jun 2019 13:19:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44551">pironman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2390</guid>
			<description><![CDATA[Good morning, I try to compile VDrift in debian stretch, but i get this error:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>In file included from /usr/include/c++/6/string:52:0,<br />
                 from /usr/include/c++/6/stdexcept:39,<br />
                 from /usr/include/c++/6/array:39,<br />
                 from /usr/include/c++/6/tuple:39,<br />
                 from /usr/include/c++/6/bits/stl_map.h:63,<br />
                 from /usr/include/c++/6/map:61,<br />
                 from src/joeserialize.h:25,<br />
                 from src/graphics/vertexarray.h:24,<br />
                 from src/graphics/model.h:23,<br />
                 from src/graphics/model_obj.h:23,<br />
                 from src/graphics/model_obj.cpp:20:<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note: candidate: template&lt;class _CharT, class _Traits, class _Alloc&gt; std::basic_ostream&lt;_CharT, _Traits&gt;&amp; std::operator&lt;&lt;(std::basic_ostream&lt;_CharT, _Traits&gt;&amp;, const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;&amp;)<br />
     operator&lt;&lt;(basic_ostream&lt;_CharT, _Traits&gt;&amp; __os,<br />
     ^~~~~~~~<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note:   template argument deduction/substitution failed:<br />
src/graphics/model_obj.cpp:224:57: note:   ‘std::ostream {aka std::basic_ostream&lt;char&gt;}’ is not derived from ‘const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;’<br />
   error_output &lt;&lt; "Error opening file for writing: " &lt;&lt; error_output &lt;&lt; endl;<br />
                                                         ^~~~~~~~~~~~<br />
scons: *** [build/graphics/model_obj.o] Error 1<br />
scons: building terminated because of errors.</code></div></div><br />
<br />
These are only the last lines, but there is a lot of similar error.<br />
Whats the problem?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Good morning, I try to compile VDrift in debian stretch, but i get this error:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>In file included from /usr/include/c++/6/string:52:0,<br />
                 from /usr/include/c++/6/stdexcept:39,<br />
                 from /usr/include/c++/6/array:39,<br />
                 from /usr/include/c++/6/tuple:39,<br />
                 from /usr/include/c++/6/bits/stl_map.h:63,<br />
                 from /usr/include/c++/6/map:61,<br />
                 from src/joeserialize.h:25,<br />
                 from src/graphics/vertexarray.h:24,<br />
                 from src/graphics/model.h:23,<br />
                 from src/graphics/model_obj.h:23,<br />
                 from src/graphics/model_obj.cpp:20:<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note: candidate: template&lt;class _CharT, class _Traits, class _Alloc&gt; std::basic_ostream&lt;_CharT, _Traits&gt;&amp; std::operator&lt;&lt;(std::basic_ostream&lt;_CharT, _Traits&gt;&amp;, const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;&amp;)<br />
     operator&lt;&lt;(basic_ostream&lt;_CharT, _Traits&gt;&amp; __os,<br />
     ^~~~~~~~<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note:   template argument deduction/substitution failed:<br />
src/graphics/model_obj.cpp:224:57: note:   ‘std::ostream {aka std::basic_ostream&lt;char&gt;}’ is not derived from ‘const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;’<br />
   error_output &lt;&lt; "Error opening file for writing: " &lt;&lt; error_output &lt;&lt; endl;<br />
                                                         ^~~~~~~~~~~~<br />
scons: *** [build/graphics/model_obj.o] Error 1<br />
scons: building terminated because of errors.</code></div></div><br />
<br />
These are only the last lines, but there is a lot of similar error.<br />
Whats the problem?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Various errors in log]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2386</link>
			<pubDate>Fri, 31 May 2019 01:08:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44508">shadowgun1102</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2386</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car</code></div></div><br />
Some missing resources. Everything was compiled from the trunk branch.]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car</code></div></div><br />
Some missing resources. Everything was compiled from the trunk branch.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding brake and reverse light meshes]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2384</link>
			<pubDate>Sat, 04 May 2019 11:23:01 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44392">mattcan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2384</guid>
			<description><![CDATA[I'm working on adding brake and reverse light meshes to cars that are missing them based on this ticket in Github: <a href="https://github.com/VDrift/vdrift/issues/23" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift/issues/23</a><br />
<br />
Since I don't have SVN access, I figure this is the best place to upload the changes. CT is attached in this post.<br />
<br />
If anyone wants to add their changes, feel free to post in this thread.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=53" target="_blank" title="">CT.zip</a> (Size: 4.29 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm working on adding brake and reverse light meshes to cars that are missing them based on this ticket in Github: <a href="https://github.com/VDrift/vdrift/issues/23" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift/issues/23</a><br />
<br />
Since I don't have SVN access, I figure this is the best place to upload the changes. CT is attached in this post.<br />
<br />
If anyone wants to add their changes, feel free to post in this thread.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=53" target="_blank" title="">CT.zip</a> (Size: 4.29 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Calibration utility for Wheels in game]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2383</link>
			<pubDate>Mon, 15 Apr 2019 12:25:48 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2383</guid>
			<description><![CDATA[Hello<br />
<br />
I use a Logitech G29 wheel to drive with VDrift. Everything seems to be ok, except the brake. G29 users know that Brake is too hard and is difficult press it to the top. Most driving games has a calibration utility to help users to set up his wheels, and in this case solve the brake problem. I think that Vdrift would must have it. <br />
<br />
I also notice that  there are a dead zone on accelerate and brake pedals. It's not very big but it can't be removed in control settings.<br />
<br />
Greetings]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I use a Logitech G29 wheel to drive with VDrift. Everything seems to be ok, except the brake. G29 users know that Brake is too hard and is difficult press it to the top. Most driving games has a calibration utility to help users to set up his wheels, and in this case solve the brake problem. I think that Vdrift would must have it. <br />
<br />
I also notice that  there are a dead zone on accelerate and brake pedals. It's not very big but it can't be removed in control settings.<br />
<br />
Greetings]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with Ferrari F40 in Monza]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2382</link>
			<pubDate>Mon, 15 Apr 2019 08:08:20 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2382</guid>
			<description><![CDATA[Hello<br />
<br />
I don't know if this problem is a Car (Ferrari F40) or a track (Monza) problem. If you drive this car in this track, you can crash with Kerbs. I think that is more descriptive this video:<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Oz9E58swLZg" frameborder="0" allowfullscreen></iframe><br />
<br />
Also, as you can see, the wheel is a cube inside the car.<br />
A suggestion for Monza circuit. Is possible to change the color of the Asphalt to a normal tone (dark grey), like Monza 88, for example.]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I don't know if this problem is a Car (Ferrari F40) or a track (Monza) problem. If you drive this car in this track, you can crash with Kerbs. I think that is more descriptive this video:<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Oz9E58swLZg" frameborder="0" allowfullscreen></iframe><br />
<br />
Also, as you can see, the wheel is a cube inside the car.<br />
A suggestion for Monza circuit. Is possible to change the color of the Asphalt to a normal tone (dark grey), like Monza 88, for example.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About an offcial new version of Vdrift]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2381</link>
			<pubDate>Fri, 12 Apr 2019 06:07:50 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2381</guid>
			<description><![CDATA[Hello again.<br />
<br />
First of all I would like to say that, unfortunately for me I discovered this game recently. It's a pity I hadn't enjoyed it before.The reason for this thread is that I see that the game hasn't had a new release version since 2014, and in my opinion it would be nice to be able to make a new one that includes all the improvements made so far in the code.It would be a good way to re-advertise the game and for more people to join in its development.<br />
It would also be nice if this new version reached the repositories of the most popular distributions, because it is impossible, for example, to find a way to install it easily in Ubuntu.<br />
As I commented in another thread,  publish it as Snap and Flatpak in <a href="https://snapcraft.io/store" target="_blank" rel="noopener" class="mycode_url">https://snapcraft.io/store</a> and in <a href="https://flathub.org" target="_blank" rel="noopener" class="mycode_url">https://flathub.org</a>  would give a lot of publicity to the project and a lot of new people could know it.<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[Hello again.<br />
<br />
First of all I would like to say that, unfortunately for me I discovered this game recently. It's a pity I hadn't enjoyed it before.The reason for this thread is that I see that the game hasn't had a new release version since 2014, and in my opinion it would be nice to be able to make a new one that includes all the improvements made so far in the code.It would be a good way to re-advertise the game and for more people to join in its development.<br />
It would also be nice if this new version reached the repositories of the most popular distributions, because it is impossible, for example, to find a way to install it easily in Ubuntu.<br />
As I commented in another thread,  publish it as Snap and Flatpak in <a href="https://snapcraft.io/store" target="_blank" rel="noopener" class="mycode_url">https://snapcraft.io/store</a> and in <a href="https://flathub.org" target="_blank" rel="noopener" class="mycode_url">https://flathub.org</a>  would give a lot of publicity to the project and a lot of new people could know it.<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simulation Mode?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2380</link>
			<pubDate>Thu, 11 Apr 2019 08:23:05 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2380</guid>
			<description><![CDATA[I know perfectly well that the development of the game is somewhat stalled (a pity, because I love the game), but I would like to include a game option that varies the physics to make them a little more real. I know that the game is called V-Drift, and that consists as its name says (among other things) in drifting, but it would be nice to choose between a Drift mode and a simulation mode. In simulation mode cars could enter a little faster into curves without drift.<br />
<br />
What's your opinion?]]></description>
			<content:encoded><![CDATA[I know perfectly well that the development of the game is somewhat stalled (a pity, because I love the game), but I would like to include a game option that varies the physics to make them a little more real. I know that the game is called V-Drift, and that consists as its name says (among other things) in drifting, but it would be nice to choose between a Drift mode and a simulation mode. In simulation mode cars could enter a little faster into curves without drift.<br />
<br />
What's your opinion?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problems executing the github last version of VDRIFT]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2379</link>
			<pubDate>Wed, 13 Mar 2019 02:31:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2379</guid>
			<description><![CDATA[Hello again<br />
<br />
I would like to play with the last version of Vdrift, located on <a href="https://github.com/VDrift/vdrift" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift</a><br />
<br />
When I build the game everything is normal, and to install it I use the cars and tracks (data directory) of the last Nightly Build located on <a href="https://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/projects/vdrift/...%20builds/</a> . But when I execute "./vdrift", I have the following error:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>leo@SYS-ADMIN:/media/3TB/VDRIFT/bin&#36; ./vdrift <br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2019-03-13-full, Revision: 2553, O/S: Unix<br />
INFO: Home directory: /home/leo<br />
INFO: Settings file: /home/leo/.vdrift/VDrift.config<br />
INFO: Data directory: /media/3TB/VDRIFT/share/games/vdrift/data<br />
      DATA_DIR: /media/3TB/VDRIFT/share/games/vdrift/data<br />
INFO: Temporary directory: /home/leo/.vdrift/tmp<br />
INFO: Log file: /home/leo/.vdrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Request OpenGL 3.3 Core Profile context.<br />
INFO: Disabling antialiasing<br />
INFO: Disabling vertical synchronization.<br />
INFO: Video card information:<br />
      GL Vendor: NVIDIA Corporation<br />
      GL Renderer: GeForce GT 740/PCIe/SSE2<br />
      GL Version: 3.3.0 NVIDIA 415.27<br />
      Texture units: 32<br />
      Maximum texture size: 16384<br />
INFO: Maximum anisotropy: 16<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Renderer: /media/3TB/VDRIFT/share/games/vdrift/data/shaders/gl2/basic.conf<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: /home/leo/.vdrift/controls.config<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 2048<br />
      Size: 8192<br />
INFO: Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
INFO: Loaded GUI successfully<br />
INFO: No force feedback devices found.<br />
INFO: Loading track from path: /media/3TB/VDRIFT/share/games/vdrift/data/skins/simple<br />
INFO: Loaded surfaces file, 2 surfaces.<br />
INFO: No lap sequence found. Lap timing will not be possible.<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
ERROR: .gy1 not found.<br />
ERROR: Failed to load physics for car: XS/XS<br />
vdrift: src/game.cpp:1238: void Game::UpdateCarSpecList(GuiOption::List&amp;): Assertion `car_dynamics.size() &gt; 0' failed.<br />
Abortado (rexistráronse os datos da memoria)</code></div></div><br />
I try to download the cars and tracks from <a href="https://sourceforge.net/p/vdrift/code/HEAD/tree/vdrift-data/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/p/vdrift/code/HE...rift-data/</a> , but I have the same error.<br />
<br />
<br />
I don't have this problems building and using the last Nightly Build , but I would like to play with the last code.<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[Hello again<br />
<br />
I would like to play with the last version of Vdrift, located on <a href="https://github.com/VDrift/vdrift" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift</a><br />
<br />
When I build the game everything is normal, and to install it I use the cars and tracks (data directory) of the last Nightly Build located on <a href="https://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/projects/vdrift/...%20builds/</a> . But when I execute "./vdrift", I have the following error:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>leo@SYS-ADMIN:/media/3TB/VDRIFT/bin&#36; ./vdrift <br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2019-03-13-full, Revision: 2553, O/S: Unix<br />
INFO: Home directory: /home/leo<br />
INFO: Settings file: /home/leo/.vdrift/VDrift.config<br />
INFO: Data directory: /media/3TB/VDRIFT/share/games/vdrift/data<br />
      DATA_DIR: /media/3TB/VDRIFT/share/games/vdrift/data<br />
INFO: Temporary directory: /home/leo/.vdrift/tmp<br />
INFO: Log file: /home/leo/.vdrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Request OpenGL 3.3 Core Profile context.<br />
INFO: Disabling antialiasing<br />
INFO: Disabling vertical synchronization.<br />
INFO: Video card information:<br />
      GL Vendor: NVIDIA Corporation<br />
      GL Renderer: GeForce GT 740/PCIe/SSE2<br />
      GL Version: 3.3.0 NVIDIA 415.27<br />
      Texture units: 32<br />
      Maximum texture size: 16384<br />
INFO: Maximum anisotropy: 16<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Renderer: /media/3TB/VDRIFT/share/games/vdrift/data/shaders/gl2/basic.conf<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: /home/leo/.vdrift/controls.config<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 2048<br />
      Size: 8192<br />
INFO: Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
INFO: Loaded GUI successfully<br />
INFO: No force feedback devices found.<br />
INFO: Loading track from path: /media/3TB/VDRIFT/share/games/vdrift/data/skins/simple<br />
INFO: Loaded surfaces file, 2 surfaces.<br />
INFO: No lap sequence found. Lap timing will not be possible.<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
ERROR: .gy1 not found.<br />
ERROR: Failed to load physics for car: XS/XS<br />
vdrift: src/game.cpp:1238: void Game::UpdateCarSpecList(GuiOption::List&amp;): Assertion `car_dynamics.size() &gt; 0' failed.<br />
Abortado (rexistráronse os datos da memoria)</code></div></div><br />
I try to download the cars and tracks from <a href="https://sourceforge.net/p/vdrift/code/HEAD/tree/vdrift-data/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/p/vdrift/code/HE...rift-data/</a> , but I have the same error.<br />
<br />
<br />
I don't have this problems building and using the last Nightly Build , but I would like to play with the last code.<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible to increase the viewing distance more?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2378</link>
			<pubDate>Wed, 13 Mar 2019 01:57:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2378</guid>
			<description><![CDATA[Hello<br />
<br />
I set to maximum the distance of view in game, but I think that is not enough. In some tracks is possble to see how the scenario is drawn at short distance. You can see it here in Monaco:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/CO2Q1ieOHjc" frameborder="0" allowfullscreen></iframe> <br />
<br />
I see the same problem in other tracks like Interlagos, where it's tremendously evident. Is there any way to increase that distance?<br />
<br />
In another term, as you can see there is a problem when you reach the tunnel, the entrance has a "grey wall".]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I set to maximum the distance of view in game, but I think that is not enough. In some tracks is possble to see how the scenario is drawn at short distance. You can see it here in Monaco:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/CO2Q1ieOHjc" frameborder="0" allowfullscreen></iframe> <br />
<br />
I see the same problem in other tracks like Interlagos, where it's tremendously evident. Is there any way to increase that distance?<br />
<br />
In another term, as you can see there is a problem when you reach the tunnel, the entrance has a "grey wall".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is possible to compile this game wihout scons in Linux?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2377</link>
			<pubDate>Mon, 18 Feb 2019 04:32:14 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2377</guid>
			<description><![CDATA[I don't have problems compiling it with scons, but two days ago I was trying to make a Snap package and it gives me a lot of errors as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></description>
			<content:encoded><![CDATA[I don't have problems compiling it with scons, but two days ago I was trying to make a Snap package and it gives me a lot of errors as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></content:encoded>
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