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		<title><![CDATA[Forums - Help]]></title>
		<link>https://www.vdrift.net/Forum/</link>
		<description><![CDATA[Forums - https://www.vdrift.net/Forum]]></description>
		<pubDate>Sun, 21 Jun 2026 18:03:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[About air resistance]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2401</link>
			<pubDate>Wed, 11 Sep 2019 10:24:43 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44729">getter</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2401</guid>
			<description><![CDATA[<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">I have read before that mathematical models are written in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">But I can't find air resistance in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Am I overlooked or is it written in a different file?</span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">I have read before that mathematical models are written in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">But I can't find air resistance in cardynamics.cpp.</span></span></span><br />
<span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font"><span style="color: #222222;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Am I overlooked or is it written in a different file?</span></span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problem with compiling in Debian]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2390</link>
			<pubDate>Thu, 27 Jun 2019 13:19:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44551">pironman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2390</guid>
			<description><![CDATA[Good morning, I try to compile VDrift in debian stretch, but i get this error:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>In file included from /usr/include/c++/6/string:52:0,<br />
                 from /usr/include/c++/6/stdexcept:39,<br />
                 from /usr/include/c++/6/array:39,<br />
                 from /usr/include/c++/6/tuple:39,<br />
                 from /usr/include/c++/6/bits/stl_map.h:63,<br />
                 from /usr/include/c++/6/map:61,<br />
                 from src/joeserialize.h:25,<br />
                 from src/graphics/vertexarray.h:24,<br />
                 from src/graphics/model.h:23,<br />
                 from src/graphics/model_obj.h:23,<br />
                 from src/graphics/model_obj.cpp:20:<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note: candidate: template&lt;class _CharT, class _Traits, class _Alloc&gt; std::basic_ostream&lt;_CharT, _Traits&gt;&amp; std::operator&lt;&lt;(std::basic_ostream&lt;_CharT, _Traits&gt;&amp;, const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;&amp;)<br />
     operator&lt;&lt;(basic_ostream&lt;_CharT, _Traits&gt;&amp; __os,<br />
     ^~~~~~~~<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note:   template argument deduction/substitution failed:<br />
src/graphics/model_obj.cpp:224:57: note:   ‘std::ostream {aka std::basic_ostream&lt;char&gt;}’ is not derived from ‘const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;’<br />
   error_output &lt;&lt; "Error opening file for writing: " &lt;&lt; error_output &lt;&lt; endl;<br />
                                                         ^~~~~~~~~~~~<br />
scons: *** [build/graphics/model_obj.o] Error 1<br />
scons: building terminated because of errors.</code></div></div><br />
<br />
These are only the last lines, but there is a lot of similar error.<br />
Whats the problem?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Good morning, I try to compile VDrift in debian stretch, but i get this error:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>In file included from /usr/include/c++/6/string:52:0,<br />
                 from /usr/include/c++/6/stdexcept:39,<br />
                 from /usr/include/c++/6/array:39,<br />
                 from /usr/include/c++/6/tuple:39,<br />
                 from /usr/include/c++/6/bits/stl_map.h:63,<br />
                 from /usr/include/c++/6/map:61,<br />
                 from src/joeserialize.h:25,<br />
                 from src/graphics/vertexarray.h:24,<br />
                 from src/graphics/model.h:23,<br />
                 from src/graphics/model_obj.h:23,<br />
                 from src/graphics/model_obj.cpp:20:<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note: candidate: template&lt;class _CharT, class _Traits, class _Alloc&gt; std::basic_ostream&lt;_CharT, _Traits&gt;&amp; std::operator&lt;&lt;(std::basic_ostream&lt;_CharT, _Traits&gt;&amp;, const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;&amp;)<br />
     operator&lt;&lt;(basic_ostream&lt;_CharT, _Traits&gt;&amp; __os,<br />
     ^~~~~~~~<br />
/usr/include/c++/6/bits/basic_string.h:5340:5: note:   template argument deduction/substitution failed:<br />
src/graphics/model_obj.cpp:224:57: note:   ‘std::ostream {aka std::basic_ostream&lt;char&gt;}’ is not derived from ‘const std::__cxx11::basic_string&lt;_CharT, _Traits, _Alloc&gt;’<br />
   error_output &lt;&lt; "Error opening file for writing: " &lt;&lt; error_output &lt;&lt; endl;<br />
                                                         ^~~~~~~~~~~~<br />
scons: *** [build/graphics/model_obj.o] Error 1<br />
scons: building terminated because of errors.</code></div></div><br />
<br />
These are only the last lines, but there is a lot of similar error.<br />
Whats the problem?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problems executing the github last version of VDRIFT]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2379</link>
			<pubDate>Wed, 13 Mar 2019 02:31:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2379</guid>
			<description><![CDATA[Hello again<br />
<br />
I would like to play with the last version of Vdrift, located on <a href="https://github.com/VDrift/vdrift" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift</a><br />
<br />
When I build the game everything is normal, and to install it I use the cars and tracks (data directory) of the last Nightly Build located on <a href="https://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/projects/vdrift/...%20builds/</a> . But when I execute "./vdrift", I have the following error:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>leo@SYS-ADMIN:/media/3TB/VDRIFT/bin&#36; ./vdrift <br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2019-03-13-full, Revision: 2553, O/S: Unix<br />
INFO: Home directory: /home/leo<br />
INFO: Settings file: /home/leo/.vdrift/VDrift.config<br />
INFO: Data directory: /media/3TB/VDRIFT/share/games/vdrift/data<br />
      DATA_DIR: /media/3TB/VDRIFT/share/games/vdrift/data<br />
INFO: Temporary directory: /home/leo/.vdrift/tmp<br />
INFO: Log file: /home/leo/.vdrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Request OpenGL 3.3 Core Profile context.<br />
INFO: Disabling antialiasing<br />
INFO: Disabling vertical synchronization.<br />
INFO: Video card information:<br />
      GL Vendor: NVIDIA Corporation<br />
      GL Renderer: GeForce GT 740/PCIe/SSE2<br />
      GL Version: 3.3.0 NVIDIA 415.27<br />
      Texture units: 32<br />
      Maximum texture size: 16384<br />
INFO: Maximum anisotropy: 16<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Renderer: /media/3TB/VDRIFT/share/games/vdrift/data/shaders/gl2/basic.conf<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: /home/leo/.vdrift/controls.config<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 2048<br />
      Size: 8192<br />
INFO: Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
INFO: Loaded GUI successfully<br />
INFO: No force feedback devices found.<br />
INFO: Loading track from path: /media/3TB/VDRIFT/share/games/vdrift/data/skins/simple<br />
INFO: Loaded surfaces file, 2 surfaces.<br />
INFO: No lap sequence found. Lap timing will not be possible.<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
ERROR: .gy1 not found.<br />
ERROR: Failed to load physics for car: XS/XS<br />
vdrift: src/game.cpp:1238: void Game::UpdateCarSpecList(GuiOption::List&amp;): Assertion `car_dynamics.size() &gt; 0' failed.<br />
Abortado (rexistráronse os datos da memoria)</code></div></div><br />
I try to download the cars and tracks from <a href="https://sourceforge.net/p/vdrift/code/HEAD/tree/vdrift-data/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/p/vdrift/code/HE...rift-data/</a> , but I have the same error.<br />
<br />
<br />
I don't have this problems building and using the last Nightly Build , but I would like to play with the last code.<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[Hello again<br />
<br />
I would like to play with the last version of Vdrift, located on <a href="https://github.com/VDrift/vdrift" target="_blank" rel="noopener" class="mycode_url">https://github.com/VDrift/vdrift</a><br />
<br />
When I build the game everything is normal, and to install it I use the cars and tracks (data directory) of the last Nightly Build located on <a href="https://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/projects/vdrift/...%20builds/</a> . But when I execute "./vdrift", I have the following error:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>leo@SYS-ADMIN:/media/3TB/VDRIFT/bin&#36; ./vdrift <br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2019-03-13-full, Revision: 2553, O/S: Unix<br />
INFO: Home directory: /home/leo<br />
INFO: Settings file: /home/leo/.vdrift/VDrift.config<br />
INFO: Data directory: /media/3TB/VDRIFT/share/games/vdrift/data<br />
      DATA_DIR: /media/3TB/VDRIFT/share/games/vdrift/data<br />
INFO: Temporary directory: /home/leo/.vdrift/tmp<br />
INFO: Log file: /home/leo/.vdrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Request OpenGL 3.3 Core Profile context.<br />
INFO: Disabling antialiasing<br />
INFO: Disabling vertical synchronization.<br />
INFO: Video card information:<br />
      GL Vendor: NVIDIA Corporation<br />
      GL Renderer: GeForce GT 740/PCIe/SSE2<br />
      GL Version: 3.3.0 NVIDIA 415.27<br />
      Texture units: 32<br />
      Maximum texture size: 16384<br />
INFO: Maximum anisotropy: 16<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Renderer: /media/3TB/VDRIFT/share/games/vdrift/data/shaders/gl2/basic.conf<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: /home/leo/.vdrift/controls.config<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Update status file /home/leo/.vdrift/updates.config will be created<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 2048<br />
      Size: 8192<br />
INFO: Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
INFO: Loaded GUI successfully<br />
INFO: No force feedback devices found.<br />
INFO: Loading track from path: /media/3TB/VDRIFT/share/games/vdrift/data/skins/simple<br />
INFO: Loaded surfaces file, 2 surfaces.<br />
INFO: No lap sequence found. Lap timing will not be possible.<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
libpng warning: iCCP: known incorrect sRGB profile<br />
ERROR: .gy1 not found.<br />
ERROR: Failed to load physics for car: XS/XS<br />
vdrift: src/game.cpp:1238: void Game::UpdateCarSpecList(GuiOption::List&amp;): Assertion `car_dynamics.size() &gt; 0' failed.<br />
Abortado (rexistráronse os datos da memoria)</code></div></div><br />
I try to download the cars and tracks from <a href="https://sourceforge.net/p/vdrift/code/HEAD/tree/vdrift-data/" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/p/vdrift/code/HE...rift-data/</a> , but I have the same error.<br />
<br />
<br />
I don't have this problems building and using the last Nightly Build , but I would like to play with the last code.<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible to increase the viewing distance more?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2378</link>
			<pubDate>Wed, 13 Mar 2019 01:57:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2378</guid>
			<description><![CDATA[Hello<br />
<br />
I set to maximum the distance of view in game, but I think that is not enough. In some tracks is possble to see how the scenario is drawn at short distance. You can see it here in Monaco:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/CO2Q1ieOHjc" frameborder="0" allowfullscreen></iframe> <br />
<br />
I see the same problem in other tracks like Interlagos, where it's tremendously evident. Is there any way to increase that distance?<br />
<br />
In another term, as you can see there is a problem when you reach the tunnel, the entrance has a "grey wall".]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I set to maximum the distance of view in game, but I think that is not enough. In some tracks is possble to see how the scenario is drawn at short distance. You can see it here in Monaco:<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/CO2Q1ieOHjc" frameborder="0" allowfullscreen></iframe> <br />
<br />
I see the same problem in other tracks like Interlagos, where it's tremendously evident. Is there any way to increase that distance?<br />
<br />
In another term, as you can see there is a problem when you reach the tunnel, the entrance has a "grey wall".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is possible to compile this game wihout scons in Linux?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2377</link>
			<pubDate>Mon, 18 Feb 2019 04:32:14 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2377</guid>
			<description><![CDATA[I don't have problems compiling it with scons, but two days ago I was trying to make a Snap package and it gives me a lot of errors as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></description>
			<content:encoded><![CDATA[I don't have problems compiling it with scons, but two days ago I was trying to make a Snap package and it gives me a lot of errors as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where are the files?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2312</link>
			<pubDate>Mon, 20 Nov 2017 10:14:44 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=43251">AvalancheG</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2312</guid>
			<description><![CDATA[I can seem to find the files of VDrift for mac. Can anyone help?]]></description>
			<content:encoded><![CDATA[I can seem to find the files of VDrift for mac. Can anyone help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vanishing Point Detection in VDrift]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2235</link>
			<pubDate>Tue, 08 Nov 2016 00:57:52 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=38431">andwor</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2235</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
in the context of automated driving, we're experimenting with VDrift as an environment for creating test data. We have established a binding between VDrift an out middleware and currently are investigating to exttract vanishing points from VDrift recordings. This is challenging as, from the required perspective, on racing tracks - and in contrast to highways or cities - usually only a single lane marking is visible. <br />
<br />
<img src="http://www.olejarz.com/arted/perspective/images/intro5.gif" loading="lazy"  alt="[Image: intro5.gif]" class="mycode_img" /><br />
<br />
Do you know, whether there is something in the VDrift API or track information that could help computing vanishing points? Easiest could maybe to calculate something based on track data (which, however, would not take perspective into account).<br />
<br />
Best,<br />
Andreas<br />
<br />
P.S: If this is the wrong forum, please move the thread as necessary.]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
in the context of automated driving, we're experimenting with VDrift as an environment for creating test data. We have established a binding between VDrift an out middleware and currently are investigating to exttract vanishing points from VDrift recordings. This is challenging as, from the required perspective, on racing tracks - and in contrast to highways or cities - usually only a single lane marking is visible. <br />
<br />
<img src="http://www.olejarz.com/arted/perspective/images/intro5.gif" loading="lazy"  alt="[Image: intro5.gif]" class="mycode_img" /><br />
<br />
Do you know, whether there is something in the VDrift API or track information that could help computing vanishing points? Easiest could maybe to calculate something based on track data (which, however, would not take perspective into account).<br />
<br />
Best,<br />
Andreas<br />
<br />
P.S: If this is the wrong forum, please move the thread as necessary.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Log telemetry info]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2210</link>
			<pubDate>Sat, 06 Feb 2016 23:44:22 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=35839">vtkhir</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2210</guid>
			<description><![CDATA[Hey guys,<br />
<br />
Do we have an option to log the telemetry information? I see the option to display that data on the screen but unable to find config property to log that info into file]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
Do we have an option to log the telemetry information? I see the option to display that data on the screen but unable to find config property to log that info into file]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SVN download for vdrift-data (tracks&cars) not working at SourceForge?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2198</link>
			<pubDate>Wed, 11 Nov 2015 16:44:49 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=34253">arturo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2198</guid>
			<description><![CDATA[Hello,<br />
When trying "Download Snapshot" for the two folders I want (nuerburgring_nordschleife and ring2007) I end up getting "We're having trouble finding that snapshot. Would you like to resubmit?", which of course I do, to no avail. By the way, I am using Debian, but I don't think this matters here.<br />
Am I missing something, or is it just a problem with SourceForge?<br />
As a temporary solution, if anyone who has these tracks is so kind as to uploading them somewhere and posting the link here, I'll be most thankful.]]></description>
			<content:encoded><![CDATA[Hello,<br />
When trying "Download Snapshot" for the two folders I want (nuerburgring_nordschleife and ring2007) I end up getting "We're having trouble finding that snapshot. Would you like to resubmit?", which of course I do, to no avail. By the way, I am using Debian, but I don't think this matters here.<br />
Am I missing something, or is it just a problem with SourceForge?<br />
As a temporary solution, if anyone who has these tracks is so kind as to uploading them somewhere and posting the link here, I'll be most thankful.]]></content:encoded>
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		<item>
			<title><![CDATA[Vdrift won't start (vdrift: symbol lookup error: vdrift: undefined symbol: _ZN15btCo)]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2187</link>
			<pubDate>Wed, 26 Aug 2015 05:18:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=32955">jenn4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2187</guid>
			<description><![CDATA[[SOLVED! Downgrading bullet fixes the problem.]<br />
<br />
Vdrift did work for a couple of days. Then I started getting this message on the terminal when starting: 'vdrift: symbol lookup error: vdrift: undefined symbol: _ZN15btCompoundShapeC1Eb'. I tried re-installing the game from standard repositories and from the AUR. No help. I've then compiled from git and for the latest try from the .7z nightly. Still the same error.<br />
<br />
I tried to look on google, but I get only some bug reports from 2009 saying an update fixed everything.<br />
<br />
I have tried re-installing and removing all related files and everything obvious like that.<br />
<br />
When I run the game, the loading bar comes up, finishes, and then the crash happens.<br />
<br />
Output: <a href="http://pastebin.com/hKLYWvGQ" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/hKLYWvGQ</a><br />
<br />
System information:<br />
OS: Manjaro 0.8.13.1 Ascella<br />
Kernel: x86_64 Linux 4.1.6-1-MANJARO<br />
CPU: Intel Core i5-3570K 3.8GHz<br />
GPU: ASUS R9 280x<br />
GPU driver: Catalyst]]></description>
			<content:encoded><![CDATA[[SOLVED! Downgrading bullet fixes the problem.]<br />
<br />
Vdrift did work for a couple of days. Then I started getting this message on the terminal when starting: 'vdrift: symbol lookup error: vdrift: undefined symbol: _ZN15btCompoundShapeC1Eb'. I tried re-installing the game from standard repositories and from the AUR. No help. I've then compiled from git and for the latest try from the .7z nightly. Still the same error.<br />
<br />
I tried to look on google, but I get only some bug reports from 2009 saying an update fixed everything.<br />
<br />
I have tried re-installing and removing all related files and everything obvious like that.<br />
<br />
When I run the game, the loading bar comes up, finishes, and then the crash happens.<br />
<br />
Output: <a href="http://pastebin.com/hKLYWvGQ" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/hKLYWvGQ</a><br />
<br />
System information:<br />
OS: Manjaro 0.8.13.1 Ascella<br />
Kernel: x86_64 Linux 4.1.6-1-MANJARO<br />
CPU: Intel Core i5-3570K 3.8GHz<br />
GPU: ASUS R9 280x<br />
GPU driver: Catalyst]]></content:encoded>
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			<title><![CDATA[logitech G27 support for windows VDrift?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2178</link>
			<pubDate>Thu, 28 May 2015 16:16:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=30763">150jims</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2178</guid>
			<description><![CDATA[I got version 3 2007 for windows from the VDrift site. I selected wheel input device from the controls menu, but the Cobra still just steers with the keyboard.<br />
The Logitech profiler doesn't seem to recognize the VDrift program either, am I overlooking something, or is there a fix?<br />
Thanks, Jim]]></description>
			<content:encoded><![CDATA[I got version 3 2007 for windows from the VDrift site. I selected wheel input device from the controls menu, but the Cobra still just steers with the keyboard.<br />
The Logitech profiler doesn't seem to recognize the VDrift program either, am I overlooking something, or is there a fix?<br />
Thanks, Jim]]></content:encoded>
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		<item>
			<title><![CDATA[What? I'm required to post in every thread to view links?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2177</link>
			<pubDate>Mon, 25 May 2015 16:15:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=317">RJARRRPCGP</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2177</guid>
			<description><![CDATA[Looks like I have to post in every thread that I want to have link access to!]]></description>
			<content:encoded><![CDATA[Looks like I have to post in every thread that I want to have link access to!]]></content:encoded>
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		<item>
			<title><![CDATA[Is there a reset method ?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1869</link>
			<pubDate>Fri, 16 Jan 2015 15:12:02 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=28351">Jang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1869</guid>
			<description><![CDATA[Note: Quick edit; I found the VDrift.config file and deleted it, now it's OK, sorry, should have searched first.<br />
<br />
Hi, I d'loaded <span style="font-weight: bold;" class="mycode_b">VDrift (vs. 2014-10-20) Created (Sun Oct 19, 14 7:27PM)</span> and initially it seemed to work fine, at first.<br />
I drove a few races and then went exploring.<br />
<br />
Then, I found the options menu and thought I would adjust the screen size and perhaps ramp up any of the graphic options. I have an <span style="font-weight: bold;" class="mycode_b">iMac (Late-2012) 13,1 2.7GHz quad-core i5 and NVIDIA GeForce GT 640M</span> and it's quite peppy.<br />
After I altered the options, the control of the car became very wishy-washy. Spinning out a lot, and ending up nose into a guard rail often and had to quit the game and restart.<br />
<br />
1. Is there some way to reset the game to it's defaults ? It seemed OK at first.<br />
I looked in my Library/Preferences in<span style="font-weight: bold;" class="mycode_b"> OSX 10.8.5</span>   and there does not seem to be a .plist file that I can drag out, which often does the trick.<br />
I also looked inside the vdrift .pkg itself and although I did find a .plist file it did not seem to have been changed, so I left it alone.<br />
I also re-installed the whole thing from the dmg. but the new prefs. were still there.<br />
<br />
Thanks for any help with this]]></description>
			<content:encoded><![CDATA[Note: Quick edit; I found the VDrift.config file and deleted it, now it's OK, sorry, should have searched first.<br />
<br />
Hi, I d'loaded <span style="font-weight: bold;" class="mycode_b">VDrift (vs. 2014-10-20) Created (Sun Oct 19, 14 7:27PM)</span> and initially it seemed to work fine, at first.<br />
I drove a few races and then went exploring.<br />
<br />
Then, I found the options menu and thought I would adjust the screen size and perhaps ramp up any of the graphic options. I have an <span style="font-weight: bold;" class="mycode_b">iMac (Late-2012) 13,1 2.7GHz quad-core i5 and NVIDIA GeForce GT 640M</span> and it's quite peppy.<br />
After I altered the options, the control of the car became very wishy-washy. Spinning out a lot, and ending up nose into a guard rail often and had to quit the game and restart.<br />
<br />
1. Is there some way to reset the game to it's defaults ? It seemed OK at first.<br />
I looked in my Library/Preferences in<span style="font-weight: bold;" class="mycode_b"> OSX 10.8.5</span>   and there does not seem to be a .plist file that I can drag out, which often does the trick.<br />
I also looked inside the vdrift .pkg itself and although I did find a .plist file it did not seem to have been changed, so I left it alone.<br />
I also re-installed the whole thing from the dmg. but the new prefs. were still there.<br />
<br />
Thanks for any help with this]]></content:encoded>
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		<item>
			<title><![CDATA[How do I change car colour]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1867</link>
			<pubDate>Wed, 07 Jan 2015 11:59:37 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=28191">Issy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1867</guid>
			<description><![CDATA[Sorry for my newbie questions. How do I change car colour in vDrift?]]></description>
			<content:encoded><![CDATA[Sorry for my newbie questions. How do I change car colour in vDrift?]]></content:encoded>
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			<title><![CDATA[Reverse]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1866</link>
			<pubDate>Wed, 07 Jan 2015 11:30:56 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=28191">Issy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1866</guid>
			<description><![CDATA[Please how do I reverse?]]></description>
			<content:encoded><![CDATA[Please how do I reverse?]]></content:encoded>
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