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	<channel>
		<title><![CDATA[Forums - Bugs]]></title>
		<link>https://www.vdrift.net/Forum/</link>
		<description><![CDATA[Forums - https://www.vdrift.net/Forum]]></description>
		<pubDate>Mon, 22 Jun 2026 00:27:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Various errors in log]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2386</link>
			<pubDate>Fri, 31 May 2019 01:08:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44508">shadowgun1102</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2386</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car</code></div></div><br />
Some missing resources. Everything was compiled from the trunk branch.]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car<br />
INFO: Loading track from path: /usr/local/share/games/vdrift/data/tracks/garage<br />
INFO: Loaded surfaces file, 7 surfaces.<br />
INFO: Track timing sectors: 4<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.009.joe and continuing<br />
ERROR: Error loading texture file: /usr/local/share/games/vdrift/data/trackparts/roof_shingles.png<br />
ERROR: Skipping object Wall.012.joe and continuing<br />
INFO: Car loading was successful: 360/360.car</code></div></div><br />
Some missing resources. Everything was compiled from the trunk branch.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Start bug or incompatibility with some package]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2209</link>
			<pubDate>Wed, 03 Feb 2016 09:29:11 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=35772">vita_cell</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2209</guid>
			<description><![CDATA[Hi, I can not to start my compiled game, I already searched in this forum my problem, but get the answer like: you need to update libglew<br />
<br />
<a href="http://vdrift.net/Forum/archive/index.php?thread-1515.html" target="_blank" rel="noopener" class="mycode_url">http://vdrift.net/Forum/archive/index.ph...-1515.html</a><br />
<br />
and my libglew is up to date (libglew1.10.0.3). After, I downgraded my version and data folder, and getting the same error. <br />
<br />
&#36; svn co -r 917 <a href="https://vdrift.svn.sourceforge.net/svnroot/vdrift/vdrift-data" target="_blank" rel="noopener" class="mycode_url">https://vdrift.svn.sourceforge.net/svnro...drift-data</a> data<br />
&#36; svn update -r 917<br />
<br />
(I am on GNU with 4.3 kernel, i7-2600, gtx770 4gb, 8gb ram)(Other games work flawlessly)<br />
So. what to do?<br />
<br />
start log:<br />
------------------------------------------------------<br />
vita@GNUvita ~ &#36; /usr/local/bin/vdrift<br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2016-02-03-full, Revision: , O/S: Unix<br />
INFO: Home directory: /home/vita<br />
INFO: Settings file: /home/vita/.vdrift/VDrift.config (does not exist, will be created)<br />
INFO: Data directory: data<br />
      DATA_DIR: /usr/local/share/games/vdrift/data<br />
INFO: Temporary directory: /home/vita/.vdrift/tmp<br />
INFO: Log file: /home/vita/.vdrift/log.txt<br />
ERROR: Failed to load /home/vita/.vdrift/VDrift.config<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Disabling antialiasing<br />
INFO: Display change was successful: 800x600x32 16z fullscreen=0<br />
ERROR: You don't have an NVIDIA or ATI/AMD card.  This game may not run correctly or at all.<br />
INFO: Video card information:<br />
      Vendor: nouveau<br />
      Renderer: Gallium 0.4 on NVE4<br />
      Version: 3.0 Mesa 10.5.9<br />
      Maximum texture size: 16384<br />
      Maximum varying floats: 124<br />
      Using GLEW 1.10.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
INFO: 1 joystick found:<br />
INFO:     0. Microsoft Microsoft® 2.4GHz Transceiver v9.0<br />
INFO: Loading car controls from: /home/vita/.vdrift/controls.config<br />
INFO: Update status file /home/vita/.vdrift/updates.config will be created<br />
INFO: Update status file /home/vita/.vdrift/updates.config will be created<br />
INFO: Sound initialization information:<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 1024<br />
      Size: 4096<br />
      Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
ERROR: Can't find value type "player_paints" in list of GAME values<br />
ERROR: Error loading GUI files<br />
ERROR: Error initializing graphical user interface<br />
INFO: Exiting]]></description>
			<content:encoded><![CDATA[Hi, I can not to start my compiled game, I already searched in this forum my problem, but get the answer like: you need to update libglew<br />
<br />
<a href="http://vdrift.net/Forum/archive/index.php?thread-1515.html" target="_blank" rel="noopener" class="mycode_url">http://vdrift.net/Forum/archive/index.ph...-1515.html</a><br />
<br />
and my libglew is up to date (libglew1.10.0.3). After, I downgraded my version and data folder, and getting the same error. <br />
<br />
&#36; svn co -r 917 <a href="https://vdrift.svn.sourceforge.net/svnroot/vdrift/vdrift-data" target="_blank" rel="noopener" class="mycode_url">https://vdrift.svn.sourceforge.net/svnro...drift-data</a> data<br />
&#36; svn update -r 917<br />
<br />
(I am on GNU with 4.3 kernel, i7-2600, gtx770 4gb, 8gb ram)(Other games work flawlessly)<br />
So. what to do?<br />
<br />
start log:<br />
------------------------------------------------------<br />
vita@GNUvita ~ &#36; /usr/local/bin/vdrift<br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: 2016-02-03-full, Revision: , O/S: Unix<br />
INFO: Home directory: /home/vita<br />
INFO: Settings file: /home/vita/.vdrift/VDrift.config (does not exist, will be created)<br />
INFO: Data directory: data<br />
      DATA_DIR: /usr/local/share/games/vdrift/data<br />
INFO: Temporary directory: /home/vita/.vdrift/tmp<br />
INFO: Log file: /home/vita/.vdrift/log.txt<br />
ERROR: Failed to load /home/vita/.vdrift/VDrift.config<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Disabling antialiasing<br />
INFO: Display change was successful: 800x600x32 16z fullscreen=0<br />
ERROR: You don't have an NVIDIA or ATI/AMD card.  This game may not run correctly or at all.<br />
INFO: Video card information:<br />
      Vendor: nouveau<br />
      Renderer: Gallium 0.4 on NVE4<br />
      Version: 3.0 Mesa 10.5.9<br />
      Maximum texture size: 16384<br />
      Maximum varying floats: 124<br />
      Using GLEW 1.10.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
INFO: 1 joystick found:<br />
INFO:     0. Microsoft Microsoft® 2.4GHz Transceiver v9.0<br />
INFO: Loading car controls from: /home/vita/.vdrift/controls.config<br />
INFO: Update status file /home/vita/.vdrift/updates.config will be created<br />
INFO: Update status file /home/vita/.vdrift/updates.config will be created<br />
INFO: Sound initialization information:<br />
INFO: Obtained audio device:<br />
      Frequency: 44100<br />
      Format: 32784<br />
      Bits per sample: 16<br />
      Channels: 2<br />
      Silence: 0<br />
      Samples: 1024<br />
      Size: 4096<br />
      Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
ERROR: Can't find value type "player_paints" in list of GAME values<br />
ERROR: Error loading GUI files<br />
ERROR: Error initializing graphical user interface<br />
INFO: Exiting]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crash with Saitek Pro Flight Yoke System]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1840</link>
			<pubDate>Sun, 28 Sep 2014 08:03:51 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=26664">biziclop</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1840</guid>
			<description><![CDATA[Hi,<br />
<br />
I've been playing VDrift with a set of Saitek Pro Flight Yoke &amp; Rudder Pedals (which is a strange experience but great fun). I played with the 2012-07-22 release on Windows 7 and everything worked fine.<br />
<br />
Now I downloaded the 2014-09-26 version and I can't set all the axes correctly, and as soon as I flick a button on the yoke, the application crashes straight away.<br />
<br />
(I don't know what else to report because I'm not familiar with the inner workings of the app, but I am a software developer so feel free to ask complicated things from me. <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />)]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I've been playing VDrift with a set of Saitek Pro Flight Yoke &amp; Rudder Pedals (which is a strange experience but great fun). I played with the 2012-07-22 release on Windows 7 and everything worked fine.<br />
<br />
Now I downloaded the 2014-09-26 version and I can't set all the axes correctly, and as soon as I flick a button on the yoke, the application crashes straight away.<br />
<br />
(I don't know what else to report because I'm not familiar with the inner workings of the app, but I am a software developer so feel free to ask complicated things from me. <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[car sound bug?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1837</link>
			<pubDate>Thu, 25 Sep 2014 04:43:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=9460">slickx</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1837</guid>
			<description><![CDATA[when in car the sounds are good but when i use the chase camera the engine sounds and the other sounds are too quiet.Is there a way  to add sounds to the tracks ?]]></description>
			<content:encoded><![CDATA[when in car the sounds are good but when i use the chase camera the engine sounds and the other sounds are too quiet.Is there a way  to add sounds to the tracks ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vdrift Crash]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1814</link>
			<pubDate>Mon, 16 Jun 2014 13:39:03 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=9460">slickx</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1814</guid>
			<description><![CDATA[After importing cars i try to select them in the menu and Vdrift crashes.Not for all the cars though.CO and 350Z work just fine. Mith it be because of the suspension setup tipes  that other cars have??Using the release from 06-1013.Also any new builds?]]></description>
			<content:encoded><![CDATA[After importing cars i try to select them in the menu and Vdrift crashes.Not for all the cars though.CO and 350Z work just fine. Mith it be because of the suspension setup tipes  that other cars have??Using the release from 06-1013.Also any new builds?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug Overtaking Monaco]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1795</link>
			<pubDate>Wed, 29 Jan 2014 09:00:37 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1795</guid>
			<description><![CDATA[One time when I do an overtaking my enemy dissapear and after the overtake I saw him behind me.<br />
Mac Os Maverics 10.9.1]]></description>
			<content:encoded><![CDATA[One time when I do an overtaking my enemy dissapear and after the overtake I saw him behind me.<br />
Mac Os Maverics 10.9.1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug: Stage Monaco 5]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1794</link>
			<pubDate>Fri, 10 Jan 2014 01:17:29 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1794</guid>
			<description><![CDATA[With my fault I start drive in a raw near the stage and I put R to go back and the front left wheel left. The car go very slow and I can't turn. The wheel left without crash.<br />
Mac Os Maverics 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=38" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.36.22 π.μ..png</a> (Size: 181.79 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[With my fault I start drive in a raw near the stage and I put R to go back and the front left wheel left. The car go very slow and I can't turn. The wheel left without crash.<br />
Mac Os Maverics 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=38" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.36.22 π.μ..png</a> (Size: 181.79 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[bug: Stage Monaco 4]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1793</link>
			<pubDate>Wed, 08 Jan 2014 00:11:44 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1793</guid>
			<description><![CDATA[Before the very close turn in monaco I go straight but i don't chrash to stop because there is a gap. The car pass through the thinks near the raw and i start fly again...<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=36" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.44.41 π.μ..png</a> (Size: 140.95 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=37" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.42.58 π.μ..png</a> (Size: 200.23 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Before the very close turn in monaco I go straight but i don't chrash to stop because there is a gap. The car pass through the thinks near the raw and i start fly again...<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=36" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.44.41 π.μ..png</a> (Size: 140.95 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=37" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.42.58 π.μ..png</a> (Size: 200.23 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug: Stage Monaco 3]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1792</link>
			<pubDate>Wed, 08 Jan 2014 00:06:08 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1792</guid>
			<description><![CDATA[I drive in Monaco again and I crash and i put &reg; because i stack and after some meters before i put the 1st my car start fly again in the sky. This happen in 1st turn of stage!<br />
I run Mac Os Maverics 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=35" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.42.56 π.μ..png</a> (Size: 229.84 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I drive in Monaco again and I crash and i put &reg; because i stack and after some meters before i put the 1st my car start fly again in the sky. This happen in 1st turn of stage!<br />
I run Mac Os Maverics 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=35" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.42.56 π.μ..png</a> (Size: 229.84 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug: Stage Monaco 2]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1791</link>
			<pubDate>Tue, 07 Jan 2014 23:58:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1791</guid>
			<description><![CDATA[I drive in Monaco a race for 1vs1 . I crash with the other car and then this stop move and i run alone... After the crash he start drive the stage in reverse and after some meter he stop in a corner<br />
I run Mac OS Mavericks 10.9.1]]></description>
			<content:encoded><![CDATA[I drive in Monaco a race for 1vs1 . I crash with the other car and then this stop move and i run alone... After the crash he start drive the stage in reverse and after some meter he stop in a corner<br />
I run Mac OS Mavericks 10.9.1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug: Stage Monaco]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1790</link>
			<pubDate>Mon, 16 Dec 2013 01:34:34 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=17775">tzimasr</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1790</guid>
			<description><![CDATA[I played the track Monaco 88 in practice mode and if I went out of the raw αnd then the car was running in the sky. I can not go back and drive again the car.<br />
I run Mac OS Mavericks 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.45.02 π.μ..png</a> (Size: 187.62 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I played the track Monaco 88 in practice mode and if I went out of the raw αnd then the car was running in the sky. I can not go back and drive again the car.<br />
I run Mac OS Mavericks 10.9.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Στιγμιότυπο 2014-01-08, 9.45.02 π.μ..png</a> (Size: 187.62 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Libpng 1.6.2 issues]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1733</link>
			<pubDate>Thu, 20 Jun 2013 12:12:41 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=6039">antoniovazquez</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1733</guid>
			<description><![CDATA[For those who have updated to libpng 1.6.2 may have noticed warnings in VDrift logs.<br />
New libpng does more checking on iccp and some old profiles are now invalid. This is anoying as some images just don't appear in the game. My recomendation is fixing this files as soon as posible as many linux distros can update libpng and that will partially break the game. Here is a list of the affected files:<br />
<br />
<a href="http://pastebin.com/rMNHJjNc" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/rMNHJjNc</a><br />
<br />
I will think a bit about how this can be automated.<br />
<hr class="mycode_hr" />
As it seems, running convert over a file is enought to fix the issue so running "convert file.png file.png" will make it usable again. As filtering files that may have profile corruption need some thinking I've ran convert over every png I found:<br />
<br />
find data/ -name "*.png" | while read f; do convert "&#36;f" "&#36;f"; done<br />
<br />
That worked for a lot of them.]]></description>
			<content:encoded><![CDATA[For those who have updated to libpng 1.6.2 may have noticed warnings in VDrift logs.<br />
New libpng does more checking on iccp and some old profiles are now invalid. This is anoying as some images just don't appear in the game. My recomendation is fixing this files as soon as posible as many linux distros can update libpng and that will partially break the game. Here is a list of the affected files:<br />
<br />
<a href="http://pastebin.com/rMNHJjNc" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/rMNHJjNc</a><br />
<br />
I will think a bit about how this can be automated.<br />
<hr class="mycode_hr" />
As it seems, running convert over a file is enought to fix the issue so running "convert file.png file.png" will make it usable again. As filtering files that may have profile corruption need some thinking I've ran convert over every png I found:<br />
<br />
find data/ -name "*.png" | while read f; do convert "&#36;f" "&#36;f"; done<br />
<br />
That worked for a lot of them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Segmentation fault.]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1718</link>
			<pubDate>Mon, 06 May 2013 01:35:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=6039">antoniovazquez</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1718</guid>
			<description><![CDATA[After compiling the latest version of vdrift I decided to test in on an NVIDIA Optimus machine. It segfaulted:<br />
<br />
 DRI_PRIME=1 gdb ./build/vdrift <br />
GNU gdb (GDB) 7.6<br />
Copyright &copy; 2013 Free Software Foundation, Inc.<br />
License GPLv3+: GNU GPL version 3 or later &lt;http://gnu.org/licenses/gpl.html&gt;<br />
This is free software: you are free to change and redistribute it.<br />
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"<br />
and "show warranty" for details.<br />
This GDB was configured as "x86_64-unknown-linux-gnu".<br />
For bug reporting instructions, please see:<br />
&lt;http://www.gnu.org/software/gdb/bugs/&gt;...<br />
Reading symbols from /home/antonio/Projects/vdrift/build/vdrift...done.<br />
(gdb) run<br />
Starting program: /home/antonio/Projects/vdrift/build/vdrift <br />
warning: Could not load shared library symbols for linux-vdso.so.1.<br />
Do you need "set solib-search-path" or "set sysroot"?<br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/usr/lib/libthread_db.so.1".<br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: development-full, Revision: Unversioned directory, O/S: Unix<br />
INFO: Home directory: /home/antonio<br />
INFO: Settings file: /home/antonio/.vdrift/VDrift.config (does not exist, will be created)<br />
INFO: Data directory: data<br />
      DATA_DIR: /usr/local/share/games/vdrift/data<br />
INFO: Temporary directory: /home/antonio/.vdrift/tmp<br />
INFO: Log file: /home/antonio/.vdrift/log.txt<br />
ERROR: Failed to load /home/antonio/.vdrift/VDrift.config<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
[New Thread 0x7fffea578700 (LWP 1948)]<br />
[Thread 0x7fffea578700 (LWP 1948) exited]<br />
INFO: Disabling antialiasing<br />
ATTENTION: default value of option force_s3tc_enable overridden by environment.<br />
INFO: Display change was successful: 800x600x32 16z fullscreen=0<br />
INFO: Video card information:<br />
      GL Vendor: Intel Open Source Technology Center<br />
      GL Renderer: Mesa DRI Intel&reg; Ivybridge Mobile <br />
      GL Version: 3.0 Mesa 9.1.2<br />
      Texture units: 8 full, 16 partial<br />
      Maximum texture size: 8192<br />
      Maximum varying floats: 64<br />
INFO: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.<br />
INFO: Using GLEW 1.9.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
<br />
Program received signal SIGSEGV, Segmentation fault.<br />
0x00007fffede435a3 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
(gdb) bt<br />
#0  0x00007fffede435a3 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
#1  0x00007fffedd5405a in _ae_ArrayElement () from /usr/lib/libdricore9.1.2.so.1<br />
#2  0x00007fffede37632 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
#3  0x0000000000587a40 in MODEL::GenerateListID (this=0xa020d0, error_output=...) at src/graphics/model.cpp:185<br />
#4  0x000000000058733b in MODEL::Load (this=0xa020d0, varray=..., error_output=..., genlist=true) at src/graphics/model.cpp:85<br />
#5  0x000000000048571f in Factory&lt;MODEL&gt;::init (this=0x7fffffff3508, use_vbo=false) at src/content/modelfactory.cpp:40<br />
#6  0x000000000049f44c in GAME::InitCoreSubsystems (this=0x7fffffff2f50) at src/game.cpp:418<br />
Python Exception &lt;type 'exceptions.IndexError'&gt; list index out of range: <br />
#7  0x000000000049d3df in GAME::Start (this=0x7fffffff2f50, args=std::list) at src/game.cpp:170<br />
#8  0x000000000062d142 in main (argc=1, argv=0x7fffffffe128) at src/main.cpp:84<br />
<br />
I don't know if this is vdrift or libdri bug.<br />
<br />
Thanks for your help.]]></description>
			<content:encoded><![CDATA[After compiling the latest version of vdrift I decided to test in on an NVIDIA Optimus machine. It segfaulted:<br />
<br />
 DRI_PRIME=1 gdb ./build/vdrift <br />
GNU gdb (GDB) 7.6<br />
Copyright &copy; 2013 Free Software Foundation, Inc.<br />
License GPLv3+: GNU GPL version 3 or later &lt;http://gnu.org/licenses/gpl.html&gt;<br />
This is free software: you are free to change and redistribute it.<br />
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"<br />
and "show warranty" for details.<br />
This GDB was configured as "x86_64-unknown-linux-gnu".<br />
For bug reporting instructions, please see:<br />
&lt;http://www.gnu.org/software/gdb/bugs/&gt;...<br />
Reading symbols from /home/antonio/Projects/vdrift/build/vdrift...done.<br />
(gdb) run<br />
Starting program: /home/antonio/Projects/vdrift/build/vdrift <br />
warning: Could not load shared library symbols for linux-vdso.so.1.<br />
Do you need "set solib-search-path" or "set sysroot"?<br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/usr/lib/libthread_db.so.1".<br />
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).<br />
INFO: Starting VDrift: development-full, Revision: Unversioned directory, O/S: Unix<br />
INFO: Home directory: /home/antonio<br />
INFO: Settings file: /home/antonio/.vdrift/VDrift.config (does not exist, will be created)<br />
INFO: Data directory: data<br />
      DATA_DIR: /usr/local/share/games/vdrift/data<br />
INFO: Temporary directory: /home/antonio/.vdrift/tmp<br />
INFO: Log file: /home/antonio/.vdrift/log.txt<br />
ERROR: Failed to load /home/antonio/.vdrift/VDrift.config<br />
INFO: The last VDrift startup was unsuccessful.<br />
      Settings have been set to failsafe defaults.<br />
      Your original VDrift.config file was backed up to VDrift.config.backup<br />
[New Thread 0x7fffea578700 (LWP 1948)]<br />
[Thread 0x7fffea578700 (LWP 1948) exited]<br />
INFO: Disabling antialiasing<br />
ATTENTION: default value of option force_s3tc_enable overridden by environment.<br />
INFO: Display change was successful: 800x600x32 16z fullscreen=0<br />
INFO: Video card information:<br />
      GL Vendor: Intel Open Source Technology Center<br />
      GL Renderer: Mesa DRI Intel&reg; Ivybridge Mobile <br />
      GL Version: 3.0 Mesa 9.1.2<br />
      Texture units: 8 full, 16 partial<br />
      Maximum texture size: 8192<br />
      Maximum varying floats: 64<br />
INFO: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.<br />
INFO: Using GLEW 1.9.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
<br />
Program received signal SIGSEGV, Segmentation fault.<br />
0x00007fffede435a3 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
(gdb) bt<br />
#0  0x00007fffede435a3 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
#1  0x00007fffedd5405a in _ae_ArrayElement () from /usr/lib/libdricore9.1.2.so.1<br />
#2  0x00007fffede37632 in ?? () from /usr/lib/libdricore9.1.2.so.1<br />
#3  0x0000000000587a40 in MODEL::GenerateListID (this=0xa020d0, error_output=...) at src/graphics/model.cpp:185<br />
#4  0x000000000058733b in MODEL::Load (this=0xa020d0, varray=..., error_output=..., genlist=true) at src/graphics/model.cpp:85<br />
#5  0x000000000048571f in Factory&lt;MODEL&gt;::init (this=0x7fffffff3508, use_vbo=false) at src/content/modelfactory.cpp:40<br />
#6  0x000000000049f44c in GAME::InitCoreSubsystems (this=0x7fffffff2f50) at src/game.cpp:418<br />
Python Exception &lt;type 'exceptions.IndexError'&gt; list index out of range: <br />
#7  0x000000000049d3df in GAME::Start (this=0x7fffffff2f50, args=std::list) at src/game.cpp:170<br />
#8  0x000000000062d142 in main (argc=1, argv=0x7fffffffe128) at src/main.cpp:84<br />
<br />
I don't know if this is vdrift or libdri bug.<br />
<br />
Thanks for your help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nightly build crashes on Windows 7]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1717</link>
			<pubDate>Thu, 02 May 2013 13:16:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=6476">GunChleoc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1717</guid>
			<description><![CDATA[On Windows 7 64 bit, the game crashes during startup, before the graphics are displayed. I used the data SVN of about 5 minutes ago.<br />
<br />
Program version: vdrift-2013-03-28.exe<br />
<br />
Here's the log file:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows<br />
INFO: Home directory: C:&#92;Users&#92;Beatrice<br />
INFO: Settings file: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/VDrift.config<br />
INFO: Data directory: data<br />
INFO: Temporary directory: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/tmp<br />
INFO: Log file: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Settings have been set to failsafe defaults.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Disabling antialiasing<br />
INFO: Video card information:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Vendor: Intel<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Renderer: Intel(R) HD Graphics Family<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Version: 3.0.0 - Build 8.15.10.2287<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Texture units: 8 full, 16 partial<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maximum texture size: 4096<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maximum varying floats: 41<br />
INFO: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.<br />
INFO: Using GLEW 1.7.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/controls.config<br />
INFO: Sound initialization information:<br />
INFO: Obtained audio device:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Frequency: 44100<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Format: 32784<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bits per sample: 16<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Channels: 2<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Silence: 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Samples: 2048<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Size: 8192<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
ERROR: Can't find value type "tires" in list of GAME values<br />
ERROR: Failed to load option values.<br />
ERROR: Error loading GUI files<br />
ERROR: Error initializing graphical user interface<br />
INFO: Exiting</code></div></div>Let me know if you need more info.]]></description>
			<content:encoded><![CDATA[On Windows 7 64 bit, the game crashes during startup, before the graphics are displayed. I used the data SVN of about 5 minutes ago.<br />
<br />
Program version: vdrift-2013-03-28.exe<br />
<br />
Here's the log file:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows<br />
INFO: Home directory: C:&#92;Users&#92;Beatrice<br />
INFO: Settings file: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/VDrift.config<br />
INFO: Data directory: data<br />
INFO: Temporary directory: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/tmp<br />
INFO: Log file: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/log.txt<br />
INFO: The last VDrift startup was unsuccessful.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Settings have been set to failsafe defaults.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your original VDrift.config file was backed up to VDrift.config.backup<br />
INFO: Disabling antialiasing<br />
INFO: Video card information:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Vendor: Intel<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Renderer: Intel(R) HD Graphics Family<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GL Version: 3.0.0 - Build 8.15.10.2287<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Texture units: 8 full, 16 partial<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maximum texture size: 4096<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maximum varying floats: 41<br />
INFO: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.<br />
INFO: Using GLEW 1.7.0<br />
INFO: Maximum color attachments: 8<br />
INFO: Maximum draw buffers (1 required): 8<br />
INFO: Disabling shaders<br />
INFO: Maximum anisotropy: 16<br />
INFO: 0 joysticks found.<br />
INFO: Loading car controls from: C:&#92;Users&#92;Beatrice&#92;Documents&#92;VDrift/controls.config<br />
INFO: Sound initialization information:<br />
INFO: Obtained audio device:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Frequency: 44100<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Format: 32784<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bits per sample: 16<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Channels: 2<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Silence: 0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Samples: 2048<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Size: 8192<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sound initialization successful<br />
INFO: Loaded fonts successfully<br />
ERROR: Can't find value type "tires" in list of GAME values<br />
ERROR: Failed to load option values.<br />
ERROR: Error loading GUI files<br />
ERROR: Error initializing graphical user interface<br />
INFO: Exiting</code></div></div>Let me know if you need more info.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problems compiling Vdrif on Slackware]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1688</link>
			<pubDate>Thu, 07 Feb 2013 08:42:06 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=9283">skilltik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1688</guid>
			<description><![CDATA[hi everyone!<br />
first of all, sorry about my English, I'm writing from Argentina.<br />
<br />
I'm trying to compile vdrift-2012-07-22 in Slackware linux, but I have one problem, this is my output :<br />
<br />
bash-4.2# scons<br />
scons: Reading SConscript files ...<br />
Checking for C++ header file GL/gl.h... yes<br />
Checking for C++ header file GL/glu.h... yes<br />
Checking for C++ header file SDL/SDL.h... yes<br />
Checking for C++ header file SDL/SDL_image.h... yes<br />
Checking for C++ header file SDL/SDL_rotozoom.h... yes<br />
Checking for C++ header file vorbis/vorbisfile.h... yes<br />
Checking for C++ header file GL/glew.h... yes<br />
Checking for C++ header file curl/curl.h... yes<br />
Checking for C++ header file bullet/btBulletCollisionCommon.h... yes<br />
Checking for C++ header file archive.h... yes<br />
Checking for glDeleteSamplers(0, NULL) in C library GLEW... no<br />
Your GLEW library is out of date.<br />
<br />
I have installed Glew 1.9.0<br />
<br />
some idea?<br />
thx guys!]]></description>
			<content:encoded><![CDATA[hi everyone!<br />
first of all, sorry about my English, I'm writing from Argentina.<br />
<br />
I'm trying to compile vdrift-2012-07-22 in Slackware linux, but I have one problem, this is my output :<br />
<br />
bash-4.2# scons<br />
scons: Reading SConscript files ...<br />
Checking for C++ header file GL/gl.h... yes<br />
Checking for C++ header file GL/glu.h... yes<br />
Checking for C++ header file SDL/SDL.h... yes<br />
Checking for C++ header file SDL/SDL_image.h... yes<br />
Checking for C++ header file SDL/SDL_rotozoom.h... yes<br />
Checking for C++ header file vorbis/vorbisfile.h... yes<br />
Checking for C++ header file GL/glew.h... yes<br />
Checking for C++ header file curl/curl.h... yes<br />
Checking for C++ header file bullet/btBulletCollisionCommon.h... yes<br />
Checking for C++ header file archive.h... yes<br />
Checking for glDeleteSamplers(0, NULL) in C library GLEW... no<br />
Your GLEW library is out of date.<br />
<br />
I have installed Glew 1.9.0<br />
<br />
some idea?<br />
thx guys!]]></content:encoded>
		</item>
	</channel>
</rss>