<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Forums - General Discussion]]></title>
		<link>https://www.vdrift.net/Forum/</link>
		<description><![CDATA[Forums - https://www.vdrift.net/Forum]]></description>
		<pubDate>Tue, 16 Jun 2026 22:42:20 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[What is the current status of this project?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2863</link>
			<pubDate>Mon, 23 Jan 2023 08:40:59 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2863</guid>
			<description><![CDATA[It has been a long time since the last commit. Is there any chance that it will continue?<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[It has been a long time since the last commit. Is there any chance that it will continue?<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About an offcial new version of Vdrift]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2381</link>
			<pubDate>Fri, 12 Apr 2019 06:07:50 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2381</guid>
			<description><![CDATA[Hello again.<br />
<br />
First of all I would like to say that, unfortunately for me I discovered this game recently. It's a pity I hadn't enjoyed it before.The reason for this thread is that I see that the game hasn't had a new release version since 2014, and in my opinion it would be nice to be able to make a new one that includes all the improvements made so far in the code.It would be a good way to re-advertise the game and for more people to join in its development.<br />
It would also be nice if this new version reached the repositories of the most popular distributions, because it is impossible, for example, to find a way to install it easily in Ubuntu.<br />
As I commented in another thread,  publish it as Snap and Flatpak in <a href="https://snapcraft.io/store" target="_blank" rel="noopener" class="mycode_url">https://snapcraft.io/store</a> and in <a href="https://flathub.org" target="_blank" rel="noopener" class="mycode_url">https://flathub.org</a>  would give a lot of publicity to the project and a lot of new people could know it.<br />
<br />
Greetings!]]></description>
			<content:encoded><![CDATA[Hello again.<br />
<br />
First of all I would like to say that, unfortunately for me I discovered this game recently. It's a pity I hadn't enjoyed it before.The reason for this thread is that I see that the game hasn't had a new release version since 2014, and in my opinion it would be nice to be able to make a new one that includes all the improvements made so far in the code.It would be a good way to re-advertise the game and for more people to join in its development.<br />
It would also be nice if this new version reached the repositories of the most popular distributions, because it is impossible, for example, to find a way to install it easily in Ubuntu.<br />
As I commented in another thread,  publish it as Snap and Flatpak in <a href="https://snapcraft.io/store" target="_blank" rel="noopener" class="mycode_url">https://snapcraft.io/store</a> and in <a href="https://flathub.org" target="_blank" rel="noopener" class="mycode_url">https://flathub.org</a>  would give a lot of publicity to the project and a lot of new people could know it.<br />
<br />
Greetings!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Could someone create a package like Appimage, Snap or Flatpak?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2376</link>
			<pubDate>Mon, 18 Feb 2019 04:27:03 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44276">leillo1975</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2376</guid>
			<description><![CDATA[For a lot of users is a bit difficult to compile this game. I think this is also an impediment for many people to know him. It would be nice if someone could create one of these packages to facilitate the distribution and installation of Vdrift on Linux.<br />
<br />
I was trying Snap but my programming knowledge is very low and I had some problems as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></description>
			<content:encoded><![CDATA[For a lot of users is a bit difficult to compile this game. I think this is also an impediment for many people to know him. It would be nice if someone could create one of these packages to facilitate the distribution and installation of Vdrift on Linux.<br />
<br />
I was trying Snap but my programming knowledge is very low and I had some problems as you can see here:<br />
<a href="https://forum.snapcraft.io/t/beginner-i-need-help-using-snapcraft/9989/11" target="_blank" rel="noopener" class="mycode_url">https://forum.snapcraft.io/t/beginner-i-...ft/9989/11</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My first laps with Vdrift.]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2315</link>
			<pubDate>Tue, 05 Dec 2017 10:02:06 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=43379">frank99</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2315</guid>
			<description><![CDATA[Hi all,<br />
I've made a video about my first laps with Vdrift.<br />
Sorry, no audio (I made a mistake somewhere).<br />
Onboard view, except the first lap.<br />
I have not good feeling with the wheel yet <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
 <a href="https://www.youtube.com/watch?v=VuAxMFYIrAU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=VuAxMFYI...e=youtu.be</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/VuAxMFYIrAU" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[Hi all,<br />
I've made a video about my first laps with Vdrift.<br />
Sorry, no audio (I made a mistake somewhere).<br />
Onboard view, except the first lap.<br />
I have not good feeling with the wheel yet <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
 <a href="https://www.youtube.com/watch?v=VuAxMFYIrAU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=VuAxMFYI...e=youtu.be</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/VuAxMFYIrAU" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Engine accelerates above throttle rpm]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2196</link>
			<pubDate>Sat, 31 Oct 2015 03:07:26 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=34069">neodemon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2196</guid>
			<description><![CDATA[Hello,this is my first post on this forum.<br />
<br />
I'm trying to get driveline code out of CarDynamics to simulate clutch/throttle without using any physics (bullet). All car parameters are taken out of Audi TT .car file.<br />
<br />
When im simulating CarDynamics with clutch = 0.9, and throttle = 0.3 engine is slowly going to rpm_limit. In reality throttle position(and driveline - when engine and driveline are coupled through clutch) determines max engine rpm(between start_rpm and rpm_limit).<br />
Is it intended, or is it my fault? (I simpified ApplyWheelForces to just apply torqes calculated by CalculateDriveTorque)]]></description>
			<content:encoded><![CDATA[Hello,this is my first post on this forum.<br />
<br />
I'm trying to get driveline code out of CarDynamics to simulate clutch/throttle without using any physics (bullet). All car parameters are taken out of Audi TT .car file.<br />
<br />
When im simulating CarDynamics with clutch = 0.9, and throttle = 0.3 engine is slowly going to rpm_limit. In reality throttle position(and driveline - when engine and driveline are coupled through clutch) determines max engine rpm(between start_rpm and rpm_limit).<br />
Is it intended, or is it my fault? (I simpified ApplyWheelForces to just apply torqes calculated by CalculateDriveTorque)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Engine Inertia Definition]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2175</link>
			<pubDate>Fri, 15 May 2015 13:36:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=30436">G-manxtreme</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2175</guid>
			<description><![CDATA[Hi<br />
<br />
Can anyone explain to me what engine inertia is? whether in plane engines or car engines]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
Can anyone explain to me what engine inertia is? whether in plane engines or car engines]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I'm back, after a hiatus]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2173</link>
			<pubDate>Wed, 06 May 2015 12:28:57 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=317">RJARRRPCGP</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2173</guid>
			<description><![CDATA[Just ran the 2012-07-22 build last night, but still a little disappointed.]]></description>
			<content:encoded><![CDATA[Just ran the 2012-07-22 build last night, but still a little disappointed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Realistic driving experience]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1856</link>
			<pubDate>Tue, 09 Dec 2014 11:59:20 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=27572">mikado</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1856</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm interested in using VDrift as a driving simulation. I'm aiming at simulating a usual street car on everyday roads.<br />
<br />
It is probably is not too difficult to create a racetrack that is similar to a normal road in width and curvature. Do you think it is also possible to incorporate junctions easily or does this require changes to the track format?<br />
<br />
The other aspect I would like to ask you about is the behavior of the physics simulation at low speeds. Since VDrift is obviously geared towards racing, I'm wondering how realistic the handling of the cars is at comparatively lower speeds. I'd probably want to start tweaking one of the existing cars to make it much less powerful.<br />
<br />
As I understand VDrift uses a variant of the Pacejka magic formula for tire modeling. I have read that the results provided by Pacejka are not very satisfactory at lower speeds.<br />
Maybe someone here can enlighten me if this also affects VDrift, or if there are some counter-measures implemented to correct the forces on tires at low speeds. One thing I noticed is that even when doing nothing, the car (previously standing still) always started to slowly move forward. It only actually stands still when applying the brakes.<br />
<br />
Besides trying VDrift I also had a look at TORCS (and its fork SpeedDreams). Personally I do not feel much difference between these two simulations when racing. I learned that while TORCS uses a self-implemented 2.5D-Physics engine (simuV2), VDrift relies on the Bullet library for its physics simulation. However I'm not sure if this also includes the suspension system or if this is again a separate implementation.<br />
I would be especially glad if someone could provide some more information on where the differecences between VDrift and TORCS lie and what kind of philosophy they are following.<br />
<br />
Thanks a lot for reading <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm interested in using VDrift as a driving simulation. I'm aiming at simulating a usual street car on everyday roads.<br />
<br />
It is probably is not too difficult to create a racetrack that is similar to a normal road in width and curvature. Do you think it is also possible to incorporate junctions easily or does this require changes to the track format?<br />
<br />
The other aspect I would like to ask you about is the behavior of the physics simulation at low speeds. Since VDrift is obviously geared towards racing, I'm wondering how realistic the handling of the cars is at comparatively lower speeds. I'd probably want to start tweaking one of the existing cars to make it much less powerful.<br />
<br />
As I understand VDrift uses a variant of the Pacejka magic formula for tire modeling. I have read that the results provided by Pacejka are not very satisfactory at lower speeds.<br />
Maybe someone here can enlighten me if this also affects VDrift, or if there are some counter-measures implemented to correct the forces on tires at low speeds. One thing I noticed is that even when doing nothing, the car (previously standing still) always started to slowly move forward. It only actually stands still when applying the brakes.<br />
<br />
Besides trying VDrift I also had a look at TORCS (and its fork SpeedDreams). Personally I do not feel much difference between these two simulations when racing. I learned that while TORCS uses a self-implemented 2.5D-Physics engine (simuV2), VDrift relies on the Bullet library for its physics simulation. However I'm not sure if this also includes the suspension system or if this is again a separate implementation.<br />
I would be especially glad if someone could provide some more information on where the differecences between VDrift and TORCS lie and what kind of philosophy they are following.<br />
<br />
Thanks a lot for reading <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1849</link>
			<pubDate>Thu, 20 Nov 2014 00:43:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=27134">i.ibrahim08</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1849</guid>
			<description><![CDATA[Hello I am to this forum, and I want to ask some fex questions. How can you change cars and the color, then how can you change the stage or the place where you want to start the race.]]></description>
			<content:encoded><![CDATA[Hello I am to this forum, and I want to ask some fex questions. How can you change cars and the color, then how can you change the stage or the place where you want to start the race.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[log from vdrift test 23-6-2014]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1827</link>
			<pubDate>Wed, 30 Jul 2014 06:23:56 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=24669">rikrunner</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1827</guid>
			<description><![CDATA[i just compiled (or what else does that SCons thing do) vdrift test 23-6-2014<br />
if anyone wants to see the log:<br />
<a href="http://pastebin.com/R7GR3XGV" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/R7GR3XGV</a><br />
<br />
running opensuse 13.1 KDE <br />
pentium D dual core<br />
<hr class="mycode_hr" />
now i get this error when starting it:<br />
# ERROR: SDL initialization failed: No available video device]]></description>
			<content:encoded><![CDATA[i just compiled (or what else does that SCons thing do) vdrift test 23-6-2014<br />
if anyone wants to see the log:<br />
<a href="http://pastebin.com/R7GR3XGV" target="_blank" rel="noopener" class="mycode_url">http://pastebin.com/R7GR3XGV</a><br />
<br />
running opensuse 13.1 KDE <br />
pentium D dual core<br />
<hr class="mycode_hr" />
now i get this error when starting it:<br />
# ERROR: SDL initialization failed: No available video device]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VDrift Review]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1806</link>
			<pubDate>Sun, 11 May 2014 04:29:33 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=22707">GamingSrc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1806</guid>
			<description><![CDATA[Hello everybody, recently we've done a review of VDrift in it's current state. We thought it may be useful to notify you guys of this since it shows what new users think of the simulator and how you (the community) could continue developing it. Review is over at <a href="http://gamingsrc.net/vdrift-review-racing-sim/" target="_blank" rel="noopener" class="mycode_url">http://gamingsrc.net/vdrift-review-racing-sim/</a> and we hope you guys make some use of it. Bye!]]></description>
			<content:encoded><![CDATA[Hello everybody, recently we've done a review of VDrift in it's current state. We thought it may be useful to notify you guys of this since it shows what new users think of the simulator and how you (the community) could continue developing it. Review is over at <a href="http://gamingsrc.net/vdrift-review-racing-sim/" target="_blank" rel="noopener" class="mycode_url">http://gamingsrc.net/vdrift-review-racing-sim/</a> and we hope you guys make some use of it. Bye!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mismatch between awareness and content on the internet]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1805</link>
			<pubDate>Sun, 11 May 2014 03:53:05 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=22709">bechtibechti</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1805</guid>
			<description><![CDATA[Hi,<br />
<br />
while i tried to create a track i searched for information on that topic and also for self-made tracks and genereal information about the game on the internet but i found e.g. no tracks outside vdrift.net. And even the content and community in vdrift.net is little (of course no offence, just a statement), whereas the game is mentionend in prominent portals/magazines and generally seems to be well-known.<br />
<br />
Anyone agree / opinions?<br />
<br />
BechtiBechti]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
while i tried to create a track i searched for information on that topic and also for self-made tracks and genereal information about the game on the internet but i found e.g. no tracks outside vdrift.net. And even the content and community in vdrift.net is little (of course no offence, just a statement), whereas the game is mentionend in prominent portals/magazines and generally seems to be well-known.<br />
<br />
Anyone agree / opinions?<br />
<br />
BechtiBechti]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spam]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1749</link>
			<pubDate>Sat, 14 Sep 2013 05:23:47 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=15095">iceguru</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1749</guid>
			<description><![CDATA[Your emails are filtered by gmail as a known spammer.]]></description>
			<content:encoded><![CDATA[Your emails are filtered by gmail as a known spammer.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[real world car parameters]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1732</link>
			<pubDate>Wed, 19 Jun 2013 11:49:37 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=10110">tomlowshang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1732</guid>
			<description><![CDATA[If one used a car's real world parameters (assume access to every detail), would the simulated car be drive-able in VDrift? If not, how much tuning/fudging is necessary to make it drive-able?]]></description>
			<content:encoded><![CDATA[If one used a car's real world parameters (assume access to every detail), would the simulated car be drive-able in VDrift? If not, how much tuning/fudging is necessary to make it drive-able?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[is there any way to accomplish this in Linux?]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=1676</link>
			<pubDate>Mon, 24 Dec 2012 23:14:45 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=8621">Carterly</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=1676</guid>
			<description><![CDATA[As you know in Windows it's done within the driver/Logitech software.<br />
<br />
I guess all I need to do is to send the wheel some "magic bytes" to set the correct mode, but that's way beyond my skills if it's even possible Sad Any help?]]></description>
			<content:encoded><![CDATA[As you know in Windows it's done within the driver/Logitech software.<br />
<br />
I guess all I need to do is to send the wheel some "magic bytes" to set the correct mode, but that's way beyond my skills if it's even possible Sad Any help?]]></content:encoded>
		</item>
	</channel>
</rss>