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		<title><![CDATA[Forums - Development]]></title>
		<link>https://www.vdrift.net/Forum/</link>
		<description><![CDATA[Forums - https://www.vdrift.net/Forum]]></description>
		<pubDate>Tue, 16 Jun 2026 13:36:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[I have a few questions I want to ask]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2398</link>
			<pubDate>Mon, 19 Aug 2019 17:45:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=44687">Marrish</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2398</guid>
			<description><![CDATA[Can we do a mini one at least? <br />
<br />
Im trying to market this to my real life drifter friends and they are all computer stupid.]]></description>
			<content:encoded><![CDATA[Can we do a mini one at least? <br />
<br />
Im trying to market this to my real life drifter friends and they are all computer stupid.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suspension geometry]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2372</link>
			<pubDate>Thu, 09 Aug 2018 05:25:24 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2372</guid>
			<description><![CDATA[So I've looked at our suspension geometry code, trying to fix some issues, and ended up rewriting it. It is working pretty well now. But there is an issue about the way suspension is defined in the car files.<br />
<br />
We have caster, toe and camber values at car rest position (loaded suspension). At the same time we define wheel and suspension at extended position (unloaded suspension). The issue is that with macpherson and double-wishbone suspensions the camber changes with travel. So the camber values would have to be corrected for the extended position, which would be rather hard to do.<br />
<br />
A simpler approach is to define suspension and wheel position at rest too (loaded). But should the suspension travel value also be relative to the rest position? Or should we define something like a sag parameter that would tell how much the spring is compressed at rest?<br />
<br />
I am currently leaning towards the sag parameter. Although it has the problem that it depends on spring stiffness. Soft springs would require a preload (not enough sag). For very stiff springs the sag would have to be adjusted at loading time (too much sag).]]></description>
			<content:encoded><![CDATA[So I've looked at our suspension geometry code, trying to fix some issues, and ended up rewriting it. It is working pretty well now. But there is an issue about the way suspension is defined in the car files.<br />
<br />
We have caster, toe and camber values at car rest position (loaded suspension). At the same time we define wheel and suspension at extended position (unloaded suspension). The issue is that with macpherson and double-wishbone suspensions the camber changes with travel. So the camber values would have to be corrected for the extended position, which would be rather hard to do.<br />
<br />
A simpler approach is to define suspension and wheel position at rest too (loaded). But should the suspension travel value also be relative to the rest position? Or should we define something like a sag parameter that would tell how much the spring is compressed at rest?<br />
<br />
I am currently leaning towards the sag parameter. Although it has the problem that it depends on spring stiffness. Soft springs would require a preload (not enough sag). For very stiff springs the sag would have to be adjusted at loading time (too much sag).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Texture rendering in old VDrift version]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2302</link>
			<pubDate>Fri, 11 Aug 2017 02:41:04 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=1515">lucifesta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2302</guid>
			<description><![CDATA[Hello, <br />
First of all I need to thank you all for developing VDrift which I have been using for many years now in a neuroscience project. <br />
For many reasons I can not move on from the code of 2007. I have now access to Nvidia Titan video cards in a Debian 8 system and 4k 3D monitors and have adapted the code here and there. <br />
I need a bit of support on old texture rendering. I need to use the Weekend  Drive task in a visual sensitive situation. All is fine except for the water "like" texture. I attached screenshots in the 2007 version and the new one (on purpose I drove down to the lake)<br />
I know this is old story and the simple answer is move to new code, but I can not do that. <br />
Please spend a bit of time and try to provide some support, even if only advice.<br />
Thank you for your time.  <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=50" target="_blank" title="">VdriftOld-New.jpg</a> (Size: 254.35 KB / Downloads: 15)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello, <br />
First of all I need to thank you all for developing VDrift which I have been using for many years now in a neuroscience project. <br />
For many reasons I can not move on from the code of 2007. I have now access to Nvidia Titan video cards in a Debian 8 system and 4k 3D monitors and have adapted the code here and there. <br />
I need a bit of support on old texture rendering. I need to use the Weekend  Drive task in a visual sensitive situation. All is fine except for the water "like" texture. I attached screenshots in the 2007 version and the new one (on purpose I drove down to the lake)<br />
I know this is old story and the simple answer is move to new code, but I can not do that. <br />
Please spend a bit of time and try to provide some support, even if only advice.<br />
Thank you for your time.  <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.vdrift.net/Forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=50" target="_blank" title="">VdriftOld-New.jpg</a> (Size: 254.35 KB / Downloads: 15)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Announcing releases]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2269</link>
			<pubDate>Mon, 08 May 2017 02:12:42 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=6476">GunChleoc</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2269</guid>
			<description><![CDATA[Since the 2014 release was never announced on the homepage and it still lists the 2012 release, this project looks a lot deader than it is.<br />
<br />
The completely outdated information on the homepage also makes it impossible to promote the project in any shape or form.<br />
<br />
I think that whoever controls the homepage should give access to someone who cares, e.g. NaN.]]></description>
			<content:encoded><![CDATA[Since the 2014 release was never announced on the homepage and it still lists the 2012 release, this project looks a lot deader than it is.<br />
<br />
The completely outdated information on the homepage also makes it impossible to promote the project in any shape or form.<br />
<br />
I think that whoever controls the homepage should give access to someone who cares, e.g. NaN.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Auto-reverse]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2268</link>
			<pubDate>Sun, 07 May 2017 06:25:03 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2268</guid>
			<description><![CDATA[I've pushed some code into master that allows accelerating backwards by holding the brake. It will switch into reverse/first gear as needed.<br />
<br />
The option to enabled/disable it is<br />
Options / Controls / Input device / Automatic Reverse]]></description>
			<content:encoded><![CDATA[I've pushed some code into master that allows accelerating backwards by holding the brake. It will switch into reverse/first gear as needed.<br />
<br />
The option to enabled/disable it is<br />
Options / Controls / Input device / Automatic Reverse]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2266</link>
			<pubDate>Tue, 18 Apr 2017 07:55:38 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=40536">theaudiomonkey</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2266</guid>
			<description><![CDATA[Hey,<br />
<br />
Is this project still in active development? If so I would like to contribute some music / audio fx <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thanks<br />
<br />
 - TheAudioMonkey]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
Is this project still in active development? If so I would like to contribute some music / audio fx <img src="https://www.vdrift.net/Forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Thanks<br />
<br />
 - TheAudioMonkey]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vdrift crashing on msvc 2013 community edition]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2248</link>
			<pubDate>Mon, 06 Feb 2017 22:36:37 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=39378">suresh mani</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2248</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">VDrift Crashing in msvc 2013 community edition debug mode</span><br />
 <br />
Application crashing in InitCoreSubsystems function. VDrift window initialized sucessfully but its crashing  on GraphicsGL2() initialization. <br />
<br />
I dont know why its using GraphicsGL2() instead of GraphicsGL3(). I have installed VDrift latest version in my pc its working fine . But the build-ed one is crashing and used installed VDrift data copy for my development.<br />
<br />
help me....]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">VDrift Crashing in msvc 2013 community edition debug mode</span><br />
 <br />
Application crashing in InitCoreSubsystems function. VDrift window initialized sucessfully but its crashing  on GraphicsGL2() initialization. <br />
<br />
I dont know why its using GraphicsGL2() instead of GraphicsGL3(). I have installed VDrift latest version in my pc its working fine . But the build-ed one is crashing and used installed VDrift data copy for my development.<br />
<br />
help me....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[msys2 bullet perf regression]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2239</link>
			<pubDate>Wed, 07 Dec 2016 02:53:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2239</guid>
			<description><![CDATA[Just a minor heads up. It seems recent msys2 bullet builds are not optimized to workaround a gcc 6 bug. The bug is triggered by VoronoiFractureDemo. So building an optimized release variant is possible by excluding the demos.]]></description>
			<content:encoded><![CDATA[Just a minor heads up. It seems recent msys2 bullet builds are not optimized to workaround a gcc 6 bug. The bug is triggered by VoronoiFractureDemo. So building an optimized release variant is possible by excluding the demos.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tire force combining review]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2207</link>
			<pubDate>Fri, 08 Jan 2016 06:01:24 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2207</guid>
			<description><![CDATA[One of the things I wanted to do for quite some time has been to compare Beckman pre-combining with the Pacejka curve fit of the Hankook tire.<br />
<br />
Caveat: I am using touring.tire data with Pacejka/Hankook combining parameters. Beckman pre-combining depends on max force slip value (Fx, Fy curve shape). So to have a more fair comparison I have to feed Beckman with the Hankook curves, as they differ somewhat from the touring.tire. This will be addressed in a followup post.<br />
<br />
Pacejka curve fit ±0°-32° slip angle, 4° steps:<br />
<br />
<img src="http://i.imgur.com/HJnGgyd.png" loading="lazy"  alt="[Image: HJnGgyd.png]" class="mycode_img" /><br />
<br />
<br />
Beckman pre-combining ±0°-32° slip angle, 4° steps:<br />
<br />
<img src="http://i.imgur.com/yXYS8aF.png" loading="lazy"  alt="[Image: yXYS8aF.png]" class="mycode_img" /><br />
<br />
According to this preliminary comparison (see caveat) Beckman seems to overestimate the longitudinal force component (Fx) with increasing slip, while Pacejka is keeping Fy closer to maximum at lower slip angle values. This means with Pacejka we would have more side grip but less longitudinal grip at small slip angles but overall less grip (particularly in longitudinal direction) at high slip angles (which is probably what we want for aggressive steering, drifting).]]></description>
			<content:encoded><![CDATA[One of the things I wanted to do for quite some time has been to compare Beckman pre-combining with the Pacejka curve fit of the Hankook tire.<br />
<br />
Caveat: I am using touring.tire data with Pacejka/Hankook combining parameters. Beckman pre-combining depends on max force slip value (Fx, Fy curve shape). So to have a more fair comparison I have to feed Beckman with the Hankook curves, as they differ somewhat from the touring.tire. This will be addressed in a followup post.<br />
<br />
Pacejka curve fit ±0°-32° slip angle, 4° steps:<br />
<br />
<img src="http://i.imgur.com/HJnGgyd.png" loading="lazy"  alt="[Image: HJnGgyd.png]" class="mycode_img" /><br />
<br />
<br />
Beckman pre-combining ±0°-32° slip angle, 4° steps:<br />
<br />
<img src="http://i.imgur.com/yXYS8aF.png" loading="lazy"  alt="[Image: yXYS8aF.png]" class="mycode_img" /><br />
<br />
According to this preliminary comparison (see caveat) Beckman seems to overestimate the longitudinal force component (Fx) with increasing slip, while Pacejka is keeping Fy closer to maximum at lower slip angle values. This means with Pacejka we would have more side grip but less longitudinal grip at small slip angles but overall less grip (particularly in longitudinal direction) at high slip angles (which is probably what we want for aggressive steering, drifting).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VDrift 2015-11-28 test build]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2202</link>
			<pubDate>Sat, 28 Nov 2015 05:49:29 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2202</guid>
			<description><![CDATA[Technically this is a September build (most recent commit 10.03). <img src="https://www.vdrift.net/Forum/images/smilies/sleepy.gif" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /><br />
<br />
The only change to the previous build is the car spec preview in the garage I think.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-11-28.7z/download</code></div></div><br />
The archive contains source code, data (a few cars and tracks) and win7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs)]]></description>
			<content:encoded><![CDATA[Technically this is a September build (most recent commit 10.03). <img src="https://www.vdrift.net/Forum/images/smilies/sleepy.gif" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /><br />
<br />
The only change to the previous build is the car spec preview in the garage I think.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-11-28.7z/download</code></div></div><br />
The archive contains source code, data (a few cars and tracks) and win7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fixed car parts naming and customization]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2201</link>
			<pubDate>Sat, 28 Nov 2015 03:49:16 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2201</guid>
			<description><![CDATA[Currently we have a fixed set of car components (engine, wheels, ...) but also allow additional arbitrary named parts.<br />
<br />
I've been wondering if it would be better to have a fixed set of parts. It would make car files easier to read/modify and eventually allow to add tuning functionality, by adding car part lists.<br />
<br />
Something like:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>glass<br />
interior<br />
seat f/r fl/fr/rl/rr<br />
steering<br />
<br />
body<br />
hood<br />
trunk<br />
fender fl/fr/rl/rr<br />
door fl/fr/rl/rr -&gt; do we need this?<br />
bumper f/r<br />
spoiler f/r<br />
light f/r<br />
<br />
transmission<br />
engine<br />
differential f/c/r<br />
wheel f/r fl/fr/rl/rr<br />
tire ...<br />
suspension ...</code></div></div><br />
Other parts I am missing?]]></description>
			<content:encoded><![CDATA[Currently we have a fixed set of car components (engine, wheels, ...) but also allow additional arbitrary named parts.<br />
<br />
I've been wondering if it would be better to have a fixed set of parts. It would make car files easier to read/modify and eventually allow to add tuning functionality, by adding car part lists.<br />
<br />
Something like:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>glass<br />
interior<br />
seat f/r fl/fr/rl/rr<br />
steering<br />
<br />
body<br />
hood<br />
trunk<br />
fender fl/fr/rl/rr<br />
door fl/fr/rl/rr -&gt; do we need this?<br />
bumper f/r<br />
spoiler f/r<br />
light f/r<br />
<br />
transmission<br />
engine<br />
differential f/c/r<br />
wheel f/r fl/fr/rl/rr<br />
tire ...<br />
suspension ...</code></div></div><br />
Other parts I am missing?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Displaying car specs]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2189</link>
			<pubDate>Sat, 29 Aug 2015 06:30:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2189</guid>
			<description><![CDATA[<img src="http://i.imgur.com/RIV9yBl.jpg" loading="lazy"  alt="[Image: RIV9yBl.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/UgfXYNU.jpg" loading="lazy"  alt="[Image: UgfXYNU.jpg]" class="mycode_img" /><br />
<br />
Whatya think? Yay or Nay?<br />
<br />
Are the imperial units correct? Do they use cubic inches?<br />
<br />
Would you want to see more/less info?]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/RIV9yBl.jpg" loading="lazy"  alt="[Image: RIV9yBl.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/UgfXYNU.jpg" loading="lazy"  alt="[Image: UgfXYNU.jpg]" class="mycode_img" /><br />
<br />
Whatya think? Yay or Nay?<br />
<br />
Are the imperial units correct? Do they use cubic inches?<br />
<br />
Would you want to see more/less info?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Macros Are Evil]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2188</link>
			<pubDate>Fri, 28 Aug 2015 07:21:47 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2188</guid>
			<description><![CDATA[So I've spent some time today try to figure out why cars are still flying off in random directions when hitting curbs sometimes.<br />
<br />
It turns out it is a bug in Bullet, to be more specific in the SIMD_DEGS_PER_RAD macro.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#define SIMD_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; btScalar(3.1415926535897932384626433832795029)<br />
#define SIMD_2_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; btScalar(2.0) * SIMD_PI<br />
#define SIMD_HALF_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(SIMD_PI * btScalar(0.5))<br />
#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))<br />
#define SIMD_DEGS_PER_RAD&nbsp;&nbsp;(btScalar(360.0) / SIMD_2_PI)</code></div></div><br />
The first one to spot it gets a virtual cookie. <img src="https://www.vdrift.net/Forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
PS:<br />
What is affected by this bug? Tire forces (cars flying off randomly and stuff) and AI steering calculations.]]></description>
			<content:encoded><![CDATA[So I've spent some time today try to figure out why cars are still flying off in random directions when hitting curbs sometimes.<br />
<br />
It turns out it is a bug in Bullet, to be more specific in the SIMD_DEGS_PER_RAD macro.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#define SIMD_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; btScalar(3.1415926535897932384626433832795029)<br />
#define SIMD_2_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; btScalar(2.0) * SIMD_PI<br />
#define SIMD_HALF_PI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(SIMD_PI * btScalar(0.5))<br />
#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))<br />
#define SIMD_DEGS_PER_RAD&nbsp;&nbsp;(btScalar(360.0) / SIMD_2_PI)</code></div></div><br />
The first one to spot it gets a virtual cookie. <img src="https://www.vdrift.net/Forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
PS:<br />
What is affected by this bug? Tire forces (cars flying off randomly and stuff) and AI steering calculations.]]></content:encoded>
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		<item>
			<title><![CDATA[VDrift 2015-08-25 test build]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2185</link>
			<pubDate>Tue, 25 Aug 2015 08:58:33 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2185</guid>
			<description><![CDATA[<a href="http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-08-25.7z/download" target="_blank" rel="noopener" class="mycode_url">http://sourceforge.net/projects/vdrift/f...z/download</a><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-08-25.7z/download</code></div></div><br />
The archive contains source code, data (3 cars + 3 tracks) and win7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs)]]></description>
			<content:encoded><![CDATA[<a href="http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-08-25.7z/download" target="_blank" rel="noopener" class="mycode_url">http://sourceforge.net/projects/vdrift/f...z/download</a><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-08-25.7z/download</code></div></div><br />
The archive contains source code, data (3 cars + 3 tracks) and win7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VDrift 2015-07-29 test build]]></title>
			<link>https://www.vdrift.net/Forum/showthread.php?tid=2183</link>
			<pubDate>Wed, 29 Jul 2015 08:02:17 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.vdrift.net/Forum/member.php?action=profile&uid=4879">NaN</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.vdrift.net/Forum/showthread.php?tid=2183</guid>
			<description><![CDATA[vdrift-2015-07-29.7z<br />
<a href="http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-07-29.7z/download" target="_blank" rel="noopener" class="mycode_url">http://sourceforge.net/projects/vdrift/f...z/download</a><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-07-29.7z/download</code></div></div><br />
The archive contains source code, data and Windows 7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs/wiki)]]></description>
			<content:encoded><![CDATA[vdrift-2015-07-29.7z<br />
<a href="http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-07-29.7z/download" target="_blank" rel="noopener" class="mycode_url">http://sourceforge.net/projects/vdrift/f...z/download</a><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>http://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/vdrift-2015-07-29.7z/download</code></div></div><br />
The archive contains source code, data and Windows 7 64bit binaries.<br />
<br />
On Linux unpack and run scons to build the binary (make sure you've got the dependencies installed, see docs/wiki)]]></content:encoded>
		</item>
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